Data Structures | |
class | NoiseSystem |
Functions | |
class NoiseSystem | NoiseParams () |
private void | NoiseSystem () |
private void | ~NoiseSystem () |
proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. | |
proto native void | Load (string noise_name) |
proto native void | LoadFromPath (string noise_path) |
proto void AddNoise | ( | EntityAI | source_entity, |
NoiseParams | noise_params, | ||
float | external_strenght_multiplier = 1.0 |
||
) |
Referenced by DayZPlayer::CommandHandler(), DayZPlayer::OnStepEvent(), and DayZPlayer::ProcessWeaponEvent().
proto void AddNoisePos | ( | EntityAI | source_entity, |
vector | pos, | ||
NoiseParams | noise_params, | ||
float | external_strenght_multiplier = 1.0 |
||
) |
proto void AddNoiseTarget | ( | vector | pos, |
float | lifetime, | ||
NoiseParams | noise_params, | ||
float | external_strength_multiplier = 1.0 |
||
) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
proto native void Load | ( | string | noise_name | ) |
proto native void LoadFromPath | ( | string | noise_path | ) |
class NoiseSystem NoiseParams | ( | ) |
Referenced by DayZPlayer::CommandHandler(), DayZPlayerType(), Car::EEInit(), AlarmClock_ColorBase::Init(), KitchenTimer::Init(), FlareSimulation::OnActivation(), ActionCloseDoors::OnEndServer(), ActionCloseFence::OnEndServer(), ActionOpenDoors::OnEndServer(), ActionOpenFence::OnEndServer(), DayZPlayer::OnStepEvent(), OnWorkStart(), ItemBase::PlayCatchNoise(), and StartHeating().
private void NoiseSystem | ( | ) |
private void ~NoiseSystem | ( | ) |