PC Stable Documentation
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private void | NoiseSystem () |
private void | ~NoiseSystem () |
proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. | |
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Will make a noise at that position which the AI will "see" for the duration of 'lifetime'.
Referenced by CGame::ExplosionEffectsEx(), CGame::FirearmEffects(), GenerateAINoiseAtPosition(), Car::GenerateCarHornAINoise(), AlarmClock_ColorBase::OnUpdate(), KitchenTimer::OnUpdate(), and ItemBase::PlayCatchNoise().