◆ BearTrap()
◆ CanBeDisarmed()
| override bool CanBeDisarmed |
( |
| ) |
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inlineprivate |
◆ CauseVictimToStartLimping()
| void CauseVictimToStartLimping |
( |
Object |
obj, |
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|
string |
damagedZone |
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) |
| |
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inlineprivate |
◆ CreateTrigger()
| override void CreateTrigger |
( |
| ) |
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inlineprivate |
◆ EEHealthLevelChanged()
| override void EEHealthLevelChanged |
( |
int |
oldLevel, |
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int |
newLevel, |
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string |
zone |
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) |
| |
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inlineprivate |
◆ GetLoopDeploySoundset()
| override string GetLoopDeploySoundset |
( |
| ) |
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inlineprivate |
◆ IsDeployable()
| override bool IsDeployable |
( |
| ) |
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inlineprivate |
◆ OnActivate()
| override void OnActivate |
( |
| ) |
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inlineprivate |
◆ OnDisarm()
| override void OnDisarm |
( |
| ) |
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|
inlineprivate |
◆ OnPlacementComplete()
| override void OnPlacementComplete |
( |
Man |
player, |
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|
vector |
position = "0 0 0", |
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|
vector |
orientation = "0 0 0" |
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) |
| |
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inlineprivate |
◆ OnServerSteppedOn()
| protected void OnServerSteppedOn |
( |
Object |
obj, |
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|
string |
damageZone |
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) |
| |
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inlineprivate |
◆ OnSteppedOn()
| override void OnSteppedOn |
( |
EntityAI |
victim | ) |
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|
inlineprivate |
◆ OnSteppedOut()
| override void OnSteppedOut |
( |
EntityAI |
victim | ) |
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inlineprivate |
◆ OnUpdate()
| override void OnUpdate |
( |
EntityAI |
victim | ) |
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inlineprivate |
◆ PlaySoundBiteEmpty()
| void PlaySoundBiteEmpty |
( |
| ) |
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inlineprivate |
◆ PlaySoundBiteLeg()
| void PlaySoundBiteLeg |
( |
| ) |
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inlineprivate |
◆ PlaySoundOpen()
◆ SetActions()
| override void SetActions |
( |
| ) |
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inlineprivate |
◆ m_RaycastSources
Initial value:= {
"0.0 0.1 0.0",
"0.2 0.1 0.2",
"-.2 0.1 0.2",
"0.2 0.1 -0.2",
"-0.2 0.1 -0.2"
}
Referenced by OnSteppedOn().
◆ RAYCAST_SOURCES_COUNT
| const int RAYCAST_SOURCES_COUNT = 5 |
|
staticprivate |
The documentation for this class was generated from the following file:
- P:/scripts/4_World/Entities/ItemBase/TrapBase/Trap_Bear.c