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UAIDWrapper | m_input |
int | m_InputType |
int | m_Priority |
bool | m_DetectFromItem |
bool | m_DetectFromTarget |
bool | m_DetectFromPlayer |
bool | m_Enabled |
bool | m_JustActivate |
bool | m_HasTarget |
PlayerBase | m_Player |
ref ActionTarget | m_ForcedTarget |
ref ForcedActionData | m_ForcedActionData |
ref ActionTarget | m_Target |
ItemBase | m_MainItem |
int | m_ConditionMask |
bool | m_Active |
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References m_Active, m_DetectFromItem, m_DetectFromPlayer, m_DetectFromTarget, m_Enabled, m_ForcedActionData, m_ForcedTarget, m_HasTarget, m_JustActivate, and m_Priority.
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Referenced by OnActionStart(), Reset(), and ActionManagerClient::ResetInputsActions().
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References m_ForcedActionData.
Referenced by ActionManagerClient::EjectAction().
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References m_ForcedTarget.
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References m_ForcedActionData.
Referenced by ActionManagerClient::InjectAction().
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References m_ForcedActionData, m_MainItem, and m_Target.
Referenced by NoIndicationActionInputBase::GetAction(), and UpdatePossibleActions().
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References m_ForcedTarget.
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Referenced by ActionManagerClient::GetPossibleAction(), and ActionManagerClient::InputsUpdate().
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Referenced by ActionManagerClient::GetPossibleActionIndex().
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Referenced by ActionManagerClient::GetPossibleActions().
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References m_Priority.
Referenced by ActionManagerClient::SetActioninputOrder().
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References UAIDWrapper::InputP(), and m_input.
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References ActionTarget(), and m_Target.
Referenced by ActionManagerClient::InputsUpdate().
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References m_MainItem.
Referenced by ActionManagerClient::InputsUpdate().
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References Debug::ActionLog(), LogManager::IsActionLogEnable(), m_Player, and ToString().
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References m_Active.
Referenced by ManBase::OnQuickBarContinuousUseEnd(), and ManBase::SetActionEndInput().
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References m_JustActivate.
Referenced by ActionManagerClient::InputsUpdate().
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References Reset().
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References ActionsSelectReset().
Referenced by ActionManagerClient::HandleInputsOnActionStart().
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References ActionsSelectReset(), and m_Active.
Referenced by ActionManagerClient::HandleInputsOnActionStart(), OnActionEnd(), and ActionManagerClient::ResetInputsState().
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Referenced by ActionManagerClient::SelectNextAction().
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Referenced by ActionManagerClient::SelectPrevAction().
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References Debug::ActionLog(), UAInputAPI::GetInputByName(), UAInput::GetPersistentWrapper(), GetUApi(), UAIDWrapper::InputP(), LogManager::IsActionLogEnable(), m_input, and ToString().
Referenced by ContinuousWeaponManipulationActionInput::ContinuousWeaponManipulationActionInput(), DropActionInput::DropActionInput(), and WeaponManipulationActionInput::WeaponManipulationActionInput().
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References UAIDWrapper::InputP(), UAInput::LocalClick(), UAInput::LocalDoubleClick(), UAInput::LocalHold(), UAInput::LocalHoldBegin(), m_Active, m_Enabled, m_input, m_InputType, and m_JustActivate.
Referenced by ActionManagerClient::InputsUpdate().
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Referenced by ActionManagerClient::FindContextualUserActions().
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References m_Active.
Referenced by ActionManagerClient::InputsUpdate().
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Referenced by ActionInput(), IsActive(), Reset(), Update(), and WasEnded().
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Referenced by ActionInput().
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Referenced by ActionInput().
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Referenced by ActionInput(), and NoIndicationActionInputBase::NoIndicationActionInputBase().
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Referenced by ActionInput(), SetEnablity(), and Update().
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Referenced by ActionInput(), ClearForcedAction(), ForceAction(), ForceActionCheck(), and NoIndicationActionInputBase::GetAction().
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Referenced by ActionInput(), ClearForcedTarget(), ForceActionTarget(), and UpdatePossibleActions().
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Referenced by ActionInput(), and HasTarget().
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Referenced by GetUAInput(), HasInput(), SetInput(), and Update().
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Referenced by ContinuousWeaponManipulationActionInput::ContinuousWeaponManipulationActionInput(), DropActionInput::DropActionInput(), ExternalControlledActionInput::ExternalControlledActionInput(), GetInputType(), InventoryOnlyActionInput::InventoryOnlyActionInput(), Update(), and WeaponManipulationActionInput::WeaponManipulationActionInput().
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Referenced by ActionInput(), JustActivate(), and Update().
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Referenced by NoIndicationActionInputBase::GetAction(), and Init().
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Referenced by ActionInput(), and GetPriority().
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