PC Stable Documentation
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g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and filmgrain noise intensity (multiplier) More...
Private Member Functions | |
override int | GetPostProcessEffectID () |
override void | RegisterMaterialParameters () |
override void | ApplyValueChanges () |
override void | SetFinalParameterValue (int parameter_idx) |
Overriden to handle the specific exception. | |
Static Private Attributes | |
static const int | PARAM_LIGHT_MULT = 0 |
static const int | PARAM_NOISE_MULT = 1 |
static const int | L_0_NVG = 100 |
static const int | L_0_TOXIC_TINT = 200 |
static const int | L_1_NVG = 100 |
static const int | L_1_TOXIC_TINT = 200 |
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and filmgrain noise intensity (multiplier)
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inlineprivate |
References PPEClassBase::m_UpdatedParameters, and SetFinalParameterValue().
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inlineprivate |
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inlineprivate |
References PARAM_LIGHT_MULT, PARAM_NOISE_MULT, and PPEClassBase::RegisterParameterScalarFloat().
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inlineprivate |
Overriden to handle the specific exception.
References g_Game, PPEMatClassParameterCommandData::GetCurrentValues(), PPEClassBase::GetParameterCommandData(), Param::param1, PARAM_LIGHT_MULT, and PARAM_NOISE_MULT.
Referenced by ApplyValueChanges().
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staticprivate |
Referenced by PPERequester_GameplayBase::SetNVMode().
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staticprivate |
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staticprivate |
Referenced by PPERequester_GameplayBase::SetNVMode().
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staticprivate |
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staticprivate |
Referenced by RegisterMaterialParameters(), SetFinalParameterValue(), and PPERequester_GameplayBase::SetNVMode().
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staticprivate |
Referenced by RegisterMaterialParameters(), SetFinalParameterValue(), and PPERequester_GameplayBase::SetNVMode().