PC Stable Documentation
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Private Member Functions | |
void | ActionSawPlanks () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override ActionData | CreateActionData () |
override void | OnFinishProgressServer (ActionData action_data) |
protected void | SpawnNewPlankPile (SawPlanksActionData data, float quantity) |
Private Attributes | |
ItemBase | m_Planks |
ref InventoryLocation | m_PlanksLocation = new InventoryLocation |
Static Private Attributes | |
static const int | DECREASE_HEALTH_OF_TOOL_DEFAULT = 10 |
static const int | YIELD = 3 |
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References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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References SawPlanksActionData::m_LastPlanksPile, ItemBase::SetQuantity(), and UAItemsSpreadRadius::VERY_NARROW.
Referenced by OnFinishProgressServer().
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Referenced by OnFinishProgressServer().