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PC Stable Documentation
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Private Member Functions | |
| void | CCTMan (float maximal_target_distance=UAMaxDistances.DEFAULT, bool must_be_alive=true) |
| override bool | Can (PlayerBase player, ActionTarget target) |
Private Attributes | |
| protected float | m_MaximalActionDistanceSq |
| protected bool | m_MustBeAlive |
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inlineprivate |
References m_MaximalActionDistanceSq, and m_MustBeAlive.
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inlineprivate |
References vector::DistanceSq(), m_MaximalActionDistanceSq, and m_MustBeAlive.