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CCTMan Class Reference

Private Member Functions

void CCTMan (float maximal_target_distance=UAMaxDistances.DEFAULT, bool must_be_alive=true)
 
override bool Can (PlayerBase player, ActionTarget target)
 

Private Attributes

protected float m_MaximalActionDistanceSq
 
protected bool m_MustBeAlive
 

Constructor & Destructor Documentation

◆ CCTMan()

void CCTMan ( float  maximal_target_distance = UAMaxDistances.DEFAULT,
bool  must_be_alive = true 
)
inlineprivate

Member Function Documentation

◆ Can()

override bool Can ( PlayerBase  player,
ActionTarget  target 
)
inlineprivate

Field Documentation

◆ m_MaximalActionDistanceSq

protected float m_MaximalActionDistanceSq
private

Referenced by Can(), and CCTMan().

◆ m_MustBeAlive

protected bool m_MustBeAlive
private

Referenced by Can(), and CCTMan().


The documentation for this class was generated from the following file: