PC Stable Documentation
|
|
Private Member Functions | |
void | CCTMan (float maximal_target_distance=UAMaxDistances.DEFAULT, bool must_be_alive=true) |
override bool | Can (PlayerBase player, ActionTarget target) |
Private Attributes | |
protected float | m_MaximalActionDistanceSq |
protected bool | m_MustBeAlive |
|
inlineprivate |
References m_MaximalActionDistanceSq, and m_MustBeAlive.
|
inlineprivate |
References vector::DistanceSq(), m_MaximalActionDistanceSq, and m_MustBeAlive.