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UAFishingConstants Class Reference

Private Attributes

const float CYCLE_LENGTH_BASE = 6.0
 
const float CYCLE_LENGTH_MIN = 5.5
 
const float CYCLE_LENGTH_MAX = 6.5
 
const float SIGNAL_DURATION_MIN_BASE = 0.8
 
const float SIGNAL_DURATION_MAX_BASE = 1.0
 
const float SIGNAL_START_TIME_MIN_BASE = 0.5
 
const float SIGNAL_START_TIME_MAX_BASE = 2.5
 
const float SIGNAL_DEADZONE_START_DURATION = 0.5
 
const float SIGNAL_DEADZONE_END_DURATION = 0.5
 
const float SIGNAL_CYCLE_MEAN_DEFAULT = 20
 
const float SIGNAL_MEAN_CHANCE_DEFAULT = 0.5
 re-purposed as soft cycle target
 
const float SIGNAL_CYCLE_HARD_TARGET_DEFAULT = 30
 chance at MEAN
 
const float SIGNAL_HARD_TARGET_CHANCE_DEFAULT = 0.9
 hard cycle target
 
const float SIGNAL_FISHING_CHANCE_COEF = 1.0
 chance at HARD_TARGET (we probably want close to 100% here, randomness being random..)
 
const float DAMAGE_HOOK = 1.5
 modifies chance for every signal roll
 
const int EVENT_SPLASH_SIGNAL = 100
 
const int EVENT_ANIMATE_ROD_CLOSE = 101
 

Field Documentation

◆ CYCLE_LENGTH_BASE

const float CYCLE_LENGTH_BASE = 6.0
private

◆ CYCLE_LENGTH_MAX

const float CYCLE_LENGTH_MAX = 6.5
private

◆ CYCLE_LENGTH_MIN

const float CYCLE_LENGTH_MIN = 5.5
private

◆ DAMAGE_HOOK

const float DAMAGE_HOOK = 1.5
private

modifies chance for every signal roll

Referenced by CatchingContextFishingRodAction::TryDamageItems().

◆ EVENT_ANIMATE_ROD_CLOSE

const int EVENT_ANIMATE_ROD_CLOSE = 101
private

◆ EVENT_SPLASH_SIGNAL

const int EVENT_SPLASH_SIGNAL = 100
private

◆ SIGNAL_CYCLE_HARD_TARGET_DEFAULT

const float SIGNAL_CYCLE_HARD_TARGET_DEFAULT = 30
private

◆ SIGNAL_CYCLE_MEAN_DEFAULT

const float SIGNAL_CYCLE_MEAN_DEFAULT = 20
private

◆ SIGNAL_DEADZONE_END_DURATION

const float SIGNAL_DEADZONE_END_DURATION = 0.5
private

◆ SIGNAL_DEADZONE_START_DURATION

const float SIGNAL_DEADZONE_START_DURATION = 0.5
private

◆ SIGNAL_DURATION_MAX_BASE

◆ SIGNAL_DURATION_MIN_BASE

◆ SIGNAL_FISHING_CHANCE_COEF

const float SIGNAL_FISHING_CHANCE_COEF = 1.0
private

chance at HARD_TARGET (we probably want close to 100% here, randomness being random..)

Referenced by CatchingContextFishingRodAction::GetChanceCoef().

◆ SIGNAL_HARD_TARGET_CHANCE_DEFAULT

const float SIGNAL_HARD_TARGET_CHANCE_DEFAULT = 0.9
private

◆ SIGNAL_MEAN_CHANCE_DEFAULT

const float SIGNAL_MEAN_CHANCE_DEFAULT = 0.5
private

re-purposed as soft cycle target

Referenced by CatchingContextFishingRodAction::ClearCatchingItemData().

◆ SIGNAL_START_TIME_MAX_BASE

const float SIGNAL_START_TIME_MAX_BASE = 2.5
private

◆ SIGNAL_START_TIME_MIN_BASE

const float SIGNAL_START_TIME_MIN_BASE = 0.5
private

The documentation for this class was generated from the following file: