| 
   
    PC Stable Documentation 
   | 
 |

Private Member Functions | |
| void | ActionRepairTent () | 
| override void | CreateConditionComponents () | 
| override bool | IsUsingProxies () | 
| override bool | HasTarget () | 
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| override void | OnFinishProgressServer (ActionData action_data) | 
| override ActionData | CreateActionData () | 
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) | 
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) | 
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) | 
| void | RepairDamageTransfer (PlayerBase player, ItemBase repair_kit, ItemBase item, float specialty_weight, string damage_zone="") | 
Private Attributes | |
| m_LastValidType | |
| string | m_CurrentDamageZone = "" | 
| int | m_LastValidComponentIndex = -1 | 
      
  | 
  inlineprivate | 
      
  | 
  inlineprivate | 
References Class::CastTo(), GetPlugin(), and m_CurrentDamageZone.
      
  | 
  inlineprivate | 
      
  | 
  inlineprivate | 
References ActionBase::m_ConditionItem, ActionBase::m_ConditionTarget, and UAMaxDistances::SMALL.
      
  | 
  inlineprivate | 
References RepairTentActionReciveData::m_DamageZoneRecived.
      
  | 
  inlineprivate | 
Referenced by ReadFromContext(), and WriteToContext().
      
  | 
  inlineprivate | 
      
  | 
  inlineprivate | 
      
  | 
  inlineprivate | 
References HasTarget(), RepairTentActionReciveData::m_DamageZoneRecived, and Serializer::Read().
      
  | 
  inlineprivate | 
References Class::CastTo(), CFG_VEHICLESPATH, CGame::ConfigGetFloat(), CGame::ConfigGetTextArray(), GetGame(), GetPlugin(), and path.
Referenced by OnFinishProgressServer().
      
  | 
  inlineprivate | 
References Class::CastTo(), HasTarget(), m_CurrentDamageZone, and Serializer::Write().
      
  | 
  private | 
Referenced by ActionCondition(), OnFinishProgressServer(), and WriteToContext().
      
  | 
  private | 
      
  | 
  private |