PC Stable Documentation
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Private Member Functions | |
void | ActionRepairTent () |
override void | CreateConditionComponents () |
override bool | IsUsingProxies () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
override ActionData | CreateActionData () |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
void | RepairDamageTransfer (PlayerBase player, ItemBase repair_kit, ItemBase item, float specialty_weight, string damage_zone="") |
Private Attributes | |
m_LastValidType | |
string | m_CurrentDamageZone = "" |
int | m_LastValidComponentIndex = -1 |
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References Class::CastTo(), GetPlugin(), and m_CurrentDamageZone.
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References ActionBase::m_ConditionItem, ActionBase::m_ConditionTarget, and UAMaxDistances::SMALL.
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References RepairTentActionReciveData::m_DamageZoneRecived.
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Referenced by ReadFromContext(), and WriteToContext().
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References HasTarget(), RepairTentActionReciveData::m_DamageZoneRecived, and Serializer::Read().
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References Class::CastTo(), CFG_VEHICLESPATH, CGame::ConfigGetFloat(), CGame::ConfigGetTextArray(), GetGame(), GetPlugin(), and path.
Referenced by OnFinishProgressServer().
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References Class::CastTo(), HasTarget(), m_CurrentDamageZone, and Serializer::Write().
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Referenced by ActionCondition(), OnFinishProgressServer(), and WriteToContext().
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