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HumanCommandLadder Class Reference

Private Member Functions

private void HumanCommandLadder ()
 
private void ~HumanCommandLadder ()
 
proto native bool CanExit ()
 returns true if on exiting point
 
proto native void Exit ()
 
proto native vector GetLogoutPosition ()
 

Static Private Member Functions

proto static native bool DebugDrawLadder (Building pBuilding, int pLadderIndex)
 debug draws any ladder
 
proto static native int DebugGetLadderIndex (string pComponentName)
 

Constructor & Destructor Documentation

◆ HumanCommandLadder()

private void HumanCommandLadder ( )
inlineprivate

◆ ~HumanCommandLadder()

private void ~HumanCommandLadder ( )
inlineprivate

Member Function Documentation

◆ CanExit()

proto native bool CanExit ( )
private

returns true if on exiting point

Referenced by ActionExitLadder::ActionCondition().

◆ DebugDrawLadder()

proto static native bool DebugDrawLadder ( Building  pBuilding,
int  pLadderIndex 
)
staticprivate

debug draws any ladder

Referenced by ActionEnterLadder::ActionCondition().

◆ DebugGetLadderIndex()

proto static native int DebugGetLadderIndex ( string  pComponentName)
staticprivate

◆ Exit()

proto native void Exit ( )
private

Referenced by ActionExitLadder::Start().

◆ GetLogoutPosition()

proto native vector GetLogoutPosition ( )
private

returns the safe logout position in worldspace the position is closest to the last possible exit point the player passed

Referenced by ManBase::OnStoreSave().


The documentation for this class was generated from the following file: