◆ ShockDealtEffect()
◆ ~ShockDealtEffect()
◆ Update()
void Update |
( |
float |
deltatime | ) |
|
|
inlineprivate |
References Math::Clamp(), INTENSITY_COEF_BLUR, INTENSITY_COEF_COLOR, INTENSITY_COEF_OVERALL, INTENSITY_COEF_VIGNETTE, Math::InverseLerp(), Math::Lerp(), m_BreakPoint, m_EffectParam, m_HitDuration, m_ShockIntensityMax, and m_TimeActive.
◆ DURATION_MIN
const float DURATION_MIN = 0.6 |
|
private |
◆ INTENSITY_COEF_BLUR
const float INTENSITY_COEF_BLUR = 1 |
|
private |
◆ INTENSITY_COEF_COLOR
const float INTENSITY_COEF_COLOR = 0.2 |
|
private |
◆ INTENSITY_COEF_OVERALL
const float INTENSITY_COEF_OVERALL = 0.8 |
|
private |
◆ INTENSITY_COEF_VIGNETTE
const float INTENSITY_COEF_VIGNETTE = 0.7 |
|
private |
◆ m_BreakPoint
◆ m_EffectParam
◆ m_HitDuration
◆ m_ShockIntensityMax
float m_ShockIntensityMax |
|
private |
◆ m_TimeActive
The documentation for this class was generated from the following file: