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Private Member Functions

private void Contact ()
 
private void ~Contact ()
 
proto native vector GetNormalImpulse ()
 
proto native float GetRelativeVelocityBefore (vector vel)
 
proto native float GetRelativeVelocityAfter (vector vel)
 

Private Attributes

Physics Physics1
 
Physics Physics2
 
SurfaceProperties Material1
 Surface properties of Object1.
 
SurfaceProperties Material2
 Surface properties of Object2.
 
float Impulse
 Impulse applied to resolve the collision.
 
int ShapeIndex1
 Index of collider on Object1.
 
int ShapeIndex2
 Index of collider on Object2.
 
vector Normal
 Collision axis at the contact point.
 
vector Position
 Position of the contact point (world space)
 
float PenetrationDepth
 Penetration depth on Object1.
 
float RelativeNormalVelocityBefore
 
float RelativeNormalVelocityAfter
 
vector RelativeVelocityBefore
 
vector RelativeVelocityAfter
 
vector VelocityBefore1
 Velocity of Object1 before collision (world space)
 
vector VelocityBefore2
 Velocity of Object2 before collision (world space)
 
vector VelocityAfter1
 Velocity of Object1 after collision (world space)
 
vector VelocityAfter2
 Velocity of Object2 after collision (world space)
 

The documentation for this class was generated from the following file: