Data Structures | |
class | AbstractSoundScene |
class | SoundObject |
class | AbstractWaveEvents |
Functions | |
SetSoundControllerOverride (string controllerName, float value, SoundControllerAction action) | |
proto native void | MuteAllSoundControllers () |
proto native void | ResetAllSoundControllers () |
private void | AbstractSoundScene () |
private void | ~AbstractSoundScene () |
proto native AbstractWave | Play2D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
proto native AbstractWave | Play3D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
proto native SoundObject | BuildSoundObject (SoundObjectBuilder soundObjectbuilder) |
proto native float | GetRadioVolume () |
proto native void | SetRadioVolume (float vol, float time) |
proto native float | GetSpeechExVolume () |
proto native void | SetSpeechExVolume (float vol, float time) |
proto native float | GetMusicVolume () |
proto native void | SetMusicVolume (float vol, float time) |
proto native float | GetSoundVolume () |
proto native void | SetSoundVolume (float vol, float time) |
proto native float | GetVOIPVolume () |
proto native void | SetVOIPVolume (float vol, float time) |
proto native float | GetSilenceThreshold () |
proto native float | GetAudioLevel () |
class AbstractSoundScene | SoundObjectBuilder (SoundParams soundParams) |
private void | AbstractSoundScene () |
private void | ~AbstractSoundScene () |
proto native AbstractWave | Play2D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
proto native AbstractWave | Play3D (SoundObject soundObject, SoundObjectBuilder soundBuilder) |
proto native SoundObject | BuildSoundObject (SoundObjectBuilder soundObjectbuilder) |
proto native float | GetRadioVolume () |
proto native void | SetRadioVolume (float vol, float time) |
proto native float | GetSpeechExVolume () |
proto native void | SetSpeechExVolume (float vol, float time) |
proto native float | GetMusicVolume () |
proto native void | SetMusicVolume (float vol, float time) |
proto native float | GetSoundVolume () |
proto native void | SetSoundVolume (float vol, float time) |
proto native float | GetVOIPVolume () |
proto native void | SetVOIPVolume (float vol, float time) |
proto native float | GetSilenceThreshold () |
proto native float | GetAudioLevel () |
SoundObject | BuildSoundObject () |
proto native void | Initialize (SoundParams soundParams) |
proto native void | AddEnvSoundVariables (vector position) |
proto native void | AddVariable (string name, float value) |
proto void | AddVariables (notnull array< string > names, array< float > values=null) |
void | UpdateEnvSoundControllers (vector position) |
Deprecated - same functionality, just poor naming. | |
void | SetVariable (string name, float value) |
Deprecated - same functionality, just poor naming. | |
void | SoundObject (SoundParams soundParams) |
proto void | UpdateVariables (notnull array< float > values) |
proto native void | SetParent (IEntity parent, int pivot=-1) |
proto native IEntity | GetParent () |
proto native int | GetHierarchyPivot () |
proto native void | SetPosition (vector position) |
Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
proto native vector | GetPosition () |
proto native void | SetSpeed (vector speed) |
Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
proto native vector | GetSpeed () |
proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
proto native void | SetKind (WaveKind kind) |
proto native void | Initialize (SoundParams soundParams) |
class SoundObject | SoundParams (string name) |
void | SoundObject (SoundParams soundParams) |
proto void | UpdateVariables (notnull array< float > values) |
proto native void | SetParent (IEntity parent, int pivot=-1) |
proto native IEntity | GetParent () |
Get parent of the Effect. | |
proto native int | GetHierarchyPivot () |
proto native void | SetPosition (vector position) |
Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
proto native vector | GetPosition () |
Get the world position of the Effect. | |
proto native void | SetSpeed (vector speed) |
Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
proto native vector | GetSpeed () |
proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
proto native void | SetKind (WaveKind kind) |
proto native bool | Load (string name) |
proto native bool | IsValid () |
Checks if the ScriptCaller is valid. | |
proto string | GetName () |
Test name getter. Strictly for UI porposes! | |
class AbstractWaveEvents | InitEvents () |
void | AbstractWave () |
proto void | SetUserData (Managed inst) |
proto Managed | GetUserData () |
proto void | Play () |
void | PlayWithOffset (float offset) |
proto void | Stop () |
Stops all elements this effect consists of. | |
proto void | Restart () |
proto void | SetStartOffset (float offset) |
proto float | GetLength () |
WARNING: Blocking! Waits for header to load. | |
proto float | GetCurrPosition () |
Current position in percentage of total length. | |
proto void | Loop (bool setLoop) |
proto float | GetVolume () |
proto void | SetVolume (float value) |
proto void | SetVolumeRelative (float value) |
proto void | SetFrequency (float value) |
proto float | GetFrequency () |
proto void | SetPosition (vector position, vector velocity="0 0 0") |
proto void | SetFadeInFactor (float volume) |
proto void | SetFadeOutFactor (float volume) |
proto void | SetDoppler (bool setDoppler) |
proto void | Skip (float timeSec) |
proto bool | IsHeaderLoaded () |
AbstractWaveEvents | GetEvents () |
void | OnPlay () |
void | OnStop () |
void | OnLoad () |
void | OnHeaderLoad () |
void | OnEnd () |
Variables | |
WAVEEFFECT | |
WAVEEFFECTEX | |
WAVESPEECH | |
WAVEMUSIC | |
WAVESPEECHEX | |
WAVEENVIRONMENT | |
WAVEENVIRONMENTEX | |
WAVEWEAPONS | |
WAVEWEAPONSEX | |
WAVEATTALWAYS | |
WAVEUI | |
None | |
Limit | |
ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveStopped = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveLoaded = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveStarted = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveStopped = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveLoaded = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
ref ScriptInvoker | Event_OnSoundWaveEnded = new ScriptInvoker() |
private void AbstractSoundScene | ( | ) |
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void AbstractWave | ( | ) |
proto native void AddEnvSoundVariables | ( | vector | position | ) |
Referenced by UpdateEnvSoundControllers().
Referenced by SetVariable().
SoundObject BuildSoundObject | ( | ) |
References AbstractSoundScene::BuildSoundObject(), GetGame(), and CGame::GetSoundScene().
proto native SoundObject BuildSoundObject | ( | SoundObjectBuilder | soundObjectbuilder | ) |
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Referenced by BuildSoundObject().
proto native float GetAudioLevel | ( | ) |
Referenced by ScriptedWidgetEventHandler::UpdateAudioLevel().
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proto float GetCurrPosition | ( | ) |
Current position in percentage of total length.
AbstractWaveEvents GetEvents | ( | ) |
References GetUserData().
proto float GetFrequency | ( | ) |
proto native int GetHierarchyPivot | ( | ) |
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proto float GetLength | ( | ) |
WARNING: Blocking! Waits for header to load.
proto native float GetMusicVolume | ( | ) |
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Referenced by CGame::DeferredInit().
proto string GetName | ( | ) |
proto native IEntity GetParent | ( | ) |
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Referenced by EffectSound::GetCurrentParent(), and EffectSound::GetParent().
proto native vector GetPosition | ( | ) |
Get the world position of the Effect.
vector
The world position of the Effect References m_AreaPosition, and m_Position.
Referenced by FireplaceBase::AfterStoreLoad(), ManBase::AfterStoreLoad(), UIScriptedMenu::CameraToolsMenu(), DayZInfected::ChaseAttackLogic(), CheckAllowUpdate(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateLight(), Grenade_Base::CreateLight(), ItemBase::CreateRope(), CreateTrigger(), Entity::DeathUpdate(), DayZAnimal::DeathUpdate(), BoatScript::DecayHealthTick(), KitBase::DisassembleKit(), ItemBase::DoMeasurement(), ScriptConsoleItemsTab::DrawItems(), ManBase::DropItem(), ContaminatedArea_Dynamic::EEInit(), House::EEInit(), GeyserTrigger::EEInit(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), FlammableBase::EEItemDetached(), Ammo_40mm_Explosive::EEKilled(), ContaminatedArea_Dynamic::EEOnCECreate(), Inventory_Base::EmptySeedPack(), InventoryItem::EOnContact(), DynamicArea_Flare::EOnFrame(), DayZSpectator::EOnFrame(), FireplaceBase::EOnTouch(), EOnTouch(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), Hit_MeatBones::Event_OnStarted(), IEntity::Explode(), Explode(), CGame::ExplosionEffects(), ExplosivesBase(), DayZInfected::FightAttackLogic(), DayZInfected::FightLogic(), BoatScript::FlipVehicle(), GenerateCarHornAINoise(), DayZInfected::GetAttackPitch(), WorldData::GetBaseEnvTemperatureAtObject(), GetCeilingHeight(), IEntity::GetCenter(), Land_WarheadStorage_PowerStation::GetClosestBunker(), GetClosestCarWheel(), GetClosestDoor(), EffectSound::GetCurrentLocalPosition(), EffectSound::GetCurrentPosition(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ItemBase::GetKitSpawnPosition(), BaseBuildingBase::GetKitSpawnPosition(), IEntity::GetSurfaceNoise(), Entity::GetUniversalTemperatureSourcePosition(), BoatScript::HandleBoatSplashSound(), EntityLightSource::HandleDancingShadows(), HandleDoorsSound(), BaseBuildingBase::HandleRefreshers(), HandleSeatAdjustmentSound(), DayZPlayer::HandleView(), Heating(), BaseBuildingBase::InsertRefresherPosition(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), ItemBase::IsPlayerInVicinity(), RemoteDetonatorTrigger::OnActivatedByItem(), CarScript::OnAnimationPhaseStarted(), OnCEUpdate(), RemoteDetonatorTrigger::OnCEUpdate(), BaseBuildingBase::OnCEUpdate(), ManBase::OnConnect(), Grenade_ChemGas::OnDamageDestroyed(), ClaymoreMine::OnDebugSpawn(), RifleSingleShot_Base::OnDebugSpawn(), KitBase::OnDebugSpawn(), OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), Crossbow_Base::OnDebugSpawnEx(), FireworksLauncher::OnEventServer(), Anniversary_FireworksLauncher::OnEventServer(), Grenade_ChemGas::OnExplode(), IEntity::OnExplodeClient(), Weapon::OnFireModeChange(), FireworksLauncher::OnFuseIgnitedClient(), PluginBase::OnGUITimer(), FireplaceBase::OnIgnitedThis(), GardenBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), InventoryItem::OnRPC(), CGame::OnRPC(), DayZPlayer::OnStepEvent(), OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), OnStoreLoadCustom(), OnStoreSave(), AlarmClock_ColorBase::OnUpdate(), KitchenTimer::OnUpdate(), BotStateBase::OnUpdate(), AnniversarySpotLight::OnVariablesSynchronized(), BoatScript::OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), OnWork(), OnWorkStart(), ItemBase::ParticleTest(), BaseBuildingBase::PerformRoofCheckForBase(), ItemBase::PlaceOnGround(), InventoryItem::PlayAttachSound(), PlayDisarmingLoopSound(), EntityAI::PlayImpactSound(), PlayRepackingLoopSound(), Backpack_Base::PlayRepackingLoopSound(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), BoatScript::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), PlaySoundEx(), TrapBase::PlaySoundOpen(), PlayVFX(), ItemBase::PrintSlots(), Environment::ProcessItemsDryness(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), RefreshFireplaceVisuals(), BaseBuildingBase::RemoveRefresherPosition(), House::RequestSoundEvent(), ManBase::SaySoundSet(), ManBase::SetContaminatedEffectEx(), SetParticlePosition(), BaseBuildingBase::SetRefresherActive(), Edible_Base::SoundCookingStart(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), EffectSound::SoundLoadEx(), EffectSound::SoundPlayEx(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay(), ManBase::SpawnEntityOnGroundOnCursorDir(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrierBase::SpawnTrigger(), HotSpringTrigger::SpawnVaporEffect(), VolcanicTrigger::SpawnVaporEffect(), FlammableBase::StandUp(), EffectParticle::Start(), StartActivate(), Particle::StopParticle(), TestOwnership(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), AreaDamageTriggerBase::UpdateInsiders(), UpdateMusic(), ManBase::UpdatePlayerMeasures(), ScriptedWidgetEventHandler::UpdatePos(), and ItemBase::UpdatePreyPos().
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Referenced by EffectSound::GetCurrentLocalPosition(), and EffectSound::GetCurrentPosition().
proto native float GetRadioVolume | ( | ) |
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Referenced by CGame::DeferredInit().
proto native float GetSilenceThreshold | ( | ) |
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Referenced by VONManager::IsVoiceThresholdMinimum().
proto native float GetSoundVolume | ( | ) |
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Referenced by CGame::DeferredInit().
proto native float GetSpeechExVolume | ( | ) |
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Referenced by CGame::DeferredInit().
proto native vector GetSpeed | ( | ) |
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proto Managed GetUserData | ( | ) |
Referenced by GetEvents().
proto native float GetVOIPVolume | ( | ) |
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Referenced by CGame::DeferredInit().
proto float GetVolume | ( | ) |
class AbstractWaveEvents InitEvents | ( | ) |
Referenced by AbstractWave().
proto native void Initialize | ( | SoundParams | soundParams | ) |
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proto bool IsHeaderLoaded | ( | ) |
proto native bool IsValid | ( | ) |
Checks if the ScriptCaller is valid.
Checks if the ScriptCaller is valid.
References discreteItemSets, Debug::Log(), m_IsValid, and slotName.
proto void Loop | ( | bool | setLoop | ) |
proto native void MuteAllSoundControllers | ( | ) |
Overrides all the environment controllers to be muted
void OnEnd | ( | ) |
References GetEvents().
Referenced by ActionBase::End(), and AnimatedActionBase::End().
void OnHeaderLoad | ( | ) |
References GetEvents().
void OnLoad | ( | ) |
References GetEvents().
void OnPlay | ( | ) |
References GetEvents().
void OnStop | ( | ) |
References GetEvents().
Referenced by PPERequesterBase::Stop().
override EAnimPlayState Play | ( | ) |
References CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLaterByName(), Error(), AbstractWaveEvents::Event_OnSoundWaveEnded, AbstractWaveEvents::Event_OnSoundWaveStopped, string::Format(), CGame::GetCallQueue(), GetGame(), CGame::GetTime(), HumanCommandAdditives(), ScriptInvoker::Insert(), HumanCommandWeapons::IsActionFinished(), IsDummy(), m_AnimID, m_DummyStartTime, m_Infected, m_IsPlaying, m_Player, m_SoundSetCallback, m_SoundSetNameRoot, m_SoundVoiceAnimEventClassID, PlayerSoundEventBase::OnEnd(), OnInterupt(), PrintToRPT(), and DayZPlayer::ProcessVoiceEvent().
Referenced by UIScriptedMenu::OnClick(), UIScriptedMenu::OnKeyPress(), and PlayWithOffset().
proto native AbstractWave Play2D | ( | SoundObject | soundObject, |
SoundObjectBuilder | soundBuilder | ||
) |
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Referenced by MissionBase::PlayMusic(), and DynamicMusicPlayer::PlayTrack().
proto native AbstractWave Play3D | ( | SoundObject | soundObject, |
SoundObjectBuilder | soundBuilder | ||
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void PlayWithOffset | ( | float | offset | ) |
References Play(), and SetStartOffset().
proto native void ResetAllSoundControllers | ( | ) |
Removes all the previously set overrides of sound controllers
proto void Restart | ( | ) |
proto void SetDoppler | ( | bool | setDoppler | ) |
proto void SetFadeInFactor | ( | float | volume | ) |
proto void SetFadeOutFactor | ( | float | volume | ) |
proto void SetFrequency | ( | float | value | ) |
proto native void SetKind | ( | WaveKind | kind | ) |
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Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'
Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'
Referenced by EffectSound::SetParent(), EffectSound::SoundLoadEx(), and EffectSound::SoundPlayEx().
proto native void SetPosition | ( | vector | pos | ) |
Note: Sets the position locally if parented, retrieves globally with the sound offset.
Note: Sets the position locally if parented, retrieves globally with the sound offset.
pos | vector The world position for the Effect |
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Note: Sets the position locally if parented, retrieves globally with the sound offset.
Referenced by DayZPlayer::HandleView(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), EffectSound::SetCurrentLocalPosition(), and EffectSound::SetCurrentPosition().
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
Overrides or limits soundmap value for a sound cotroller
controllerName | the sound controller name. One of: rain,night,meadow,trees,hills,houses,windy,deadBody,sea,forest,altitudeGround,altitudeSea,altitudeSurface,daytime,shooting,coast,waterDepth,overcast,fog,snowfall,caveSmall,caveBig |
action | what action will be used on the normal landscape sound controller value |
value | the new value of sound controller |
Referenced by PlayAmbientSound(), and StopAmbientSound().
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
proto native void SetSpeed | ( | vector | speed | ) |
Note: Sets the speed locally if parented, retrieves globally with the parent speed.
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Note: Sets the speed locally if parented, retrieves globally with the parent speed.
proto void SetStartOffset | ( | float | offset | ) |
Referenced by PlayWithOffset().
proto void SetUserData | ( | Managed | inst | ) |
Deprecated - same functionality, just poor naming.
References AddVariable(), and name.
Referenced by MissionBase::OnPlayerRespawned(), and DayZPlayer::SimulateDeath().
proto void SetVolume | ( | float | value | ) |
proto void SetVolumeRelative | ( | float | value | ) |
proto void Skip | ( | float | timeSec | ) |
void SoundObject | ( | SoundParams | soundParams | ) |
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class AbstractSoundScene SoundObjectBuilder | ( | SoundParams | soundParams | ) |
Referenced by DayZPlayerTypeVoiceSoundLookupTable::GetSoundBuilder(), DayZPlayerTypeStepSoundLookupTable::GetSoundBuilder(), GetSoundBuilder(), DayZPlayer::HandleView(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), PluginBase::OnGUITimer(), DayZPlayer::OnStepEvent(), EntityAI::PlayImpactSound(), MissionBase::PlayMusic(), EntityAI::PlaySoundByAnimEvent(), DynamicMusicPlayer::PlayTrack(), DayZPlayer::ProcessAttachmentEvent(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), ManBase::SaySoundSet(), and EffectSound::SoundLoadEx().
class SoundObject SoundParams | ( | string | name | ) |
Referenced by SEffectManager::GetCachedSoundParam(), DayZPlayer::HandleView(), LoadVegetationSounds(), PluginBase::OnGUITimer(), MissionBase::PlayMusic(), SEffectManager::PlaySoundCachedParams(), DynamicMusicPlayer::PlayTrack(), DayZInfected::ProcessVoiceFX(), ManBase::SaySoundSet(), EffectSound::SoundLoad(), EffectSound::SoundLoadEx(), and EffectSound::SoundPlay().
proto void Stop | ( | ) |
Stops all elements this effect consists of.
Stops all elements this effect consists of.
References CALL_CATEGORY_GAMEPLAY, Event_OnStopped, CGame::GetCallQueue(), GetGame(), ScriptInvoker::Invoke(), IsPlaying(), m_CommandSync, m_CurrentState, m_SoundSetCallback, m_time, Process(), ScriptCallQueue::RemoveByName(), and SetRunning().
Referenced by Destroy(), UIScriptedMenu::OnClick(), UIScriptedMenu::OnKeyPress(), PPERequester_GameplayBase::OnUpdate(), UIScriptedMenu::Update(), UIScriptedMenu::~CameraToolsMenu(), and ~Effect().
void UpdateEnvSoundControllers | ( | vector | position | ) |
Deprecated - same functionality, just poor naming.
References AddEnvSoundVariables().
private void ~AbstractSoundScene | ( | ) |
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Referenced by Play(), and EffectSound::ValidateSoundWave().
ref ScriptInvoker Event_OnSoundWaveEnded = new ScriptInvoker() |
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ref ScriptInvoker Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
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ref ScriptInvoker Event_OnSoundWaveLoaded = new ScriptInvoker() |
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Referenced by EffectSound::ValidateSoundWave().
ref ScriptInvoker Event_OnSoundWaveStarted = new ScriptInvoker() |
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Referenced by Play().
ref ScriptInvoker Event_OnSoundWaveStopped = new ScriptInvoker() |
Limit |
Referenced by UpdateLRAngle(), UpdateLRAngleLookAt(), UpdateLRAngleUnlocked(), UpdateUDAngle(), and UpdateUDAngleUnlocked().
None |
WAVEATTALWAYS |
WAVEEFFECT |
WAVEEFFECTEX |
WAVEENVIRONMENT |
WAVEENVIRONMENTEX |
WAVEMUSIC |
WAVESPEECH |
WAVESPEECHEX |
WAVEUI |
WAVEWEAPONS |
WAVEWEAPONSEX |