|
| override void | SetActions () |
| |
| override void | SetActions () |
| |
| void | HescoBox () |
| |
| override bool | HasProxyParts () |
| |
| override bool | CanPutIntoHands (EntityAI parent) |
| |
| void | Synchronize () |
| |
| override void | OnVariablesSynchronized () |
| |
| void | RefreshVisuals () |
| |
| int | GetState () |
| |
| void | SetState (int state) |
| |
| bool | CanBeFilledAtPosition (vector position) |
| |
| bool | CanBeManipulated () |
| |
| void | Fold () |
| |
| void | Unfold () |
| |
| override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
| |
| override void | RefreshPhysics () |
| |
| void | Fill () |
| |
| override void | OnStoreSave (ParamsWriteContext ctx) |
| |
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
| |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| |
| override bool | IsDeployable () |
| |
| override string | GetDeploySoundset () |
| |
| override string | GetLoopDeploySoundset () |
| |
| override void | SetActions () |
| |
| void | PlayDeployLoopSound () |
| |
| void | StopDeployLoopSound () |
| | DEPRECATED.
|
| |
| override bool | CanDetachAttachment (EntityAI parent) |
| |
| override bool | CanPutAsAttachment (EntityAI parent) |
| |
| override bool | CanDetachAttachment (EntityAI parent) |
| |
| override bool | CanPutInCargo (EntityAI parent) |
| |
| override bool | CanDetachAttachment (EntityAI parent) |
| |
| override bool | IsMeleeFinisher () |
| |
| override array< int > | GetValidFinishers () |
| |
| override bool | CanPutAsAttachment (EntityAI parent) |
| |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| |
| override void | SetActions () |
| |
| override bool | CanDetachAttachment (EntityAI parent) |
| |
| override bool | CanPutAsAttachment (EntityAI parent) |
| |
| override bool | CanDetachAttachment (EntityAI parent) |
| |
| override bool | CanPutAsAttachment (EntityAI parent) |
| |
| override bool | CanDetachAttachment (EntityAI parent) |
| |
| override void | SetActions () |
| |
| override void | InitItemVariables () |
| |
| override bool | CanPutAsAttachment (EntityAI parent) |
| |
| override bool | IsMeleeFinisher () |
| |
| override array< int > | GetValidFinishers () |
| |
| override bool | CanPutAsAttachment (EntityAI parent) |
| |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| |
| override void | SetActions () |
| |
| override void | SetActions () |
| |
| void | SeedPackBase () |
| |
| void | EmptySeedPack (PlayerBase player) |
| |
| override void | SetActions () |
| |
| override void | SetActions () |
| |
| override void | OnWasAttached (EntityAI parent, int slot_id) |
| |
| override void | OnWasDetached (EntityAI parent, int slot_id) |
| |
| void | XmasLights () |
| |
| override bool | IsElectricAppliance () |
| |
| override void | OnWorkStart () |
| |
| override void | OnWorkStop () |
| |
| void | AttachToObject (ItemBase parent) |
| |
| void | DetachFromObject (ItemBase parent) |
| |
| void | TurnOnItem (ItemBase item) |
| |
| void | TurnOffItem (ItemBase item) |
| |
| void | HideOnItem (ItemBase item) |
| |
| override void | SetActions () |
| |
◆ AttachToObject()
◆ CanBeFilledAtPosition()
◆ CanBeManipulated()
| bool CanBeManipulated |
( |
| ) |
|
|
inlineprivate |
◆ CanDetachAttachment() [1/6]
◆ CanDetachAttachment() [2/6]
◆ CanDetachAttachment() [3/6]
◆ CanDetachAttachment() [4/6]
◆ CanDetachAttachment() [5/6]
◆ CanDetachAttachment() [6/6]
◆ CanPutAsAttachment() [1/6]
◆ CanPutAsAttachment() [2/6]
◆ CanPutAsAttachment() [3/6]
◆ CanPutAsAttachment() [4/6]
◆ CanPutAsAttachment() [5/6]
◆ CanPutAsAttachment() [6/6]
◆ CanPutInCargo()
◆ CanPutIntoHands()
◆ DetachFromObject()
| void DetachFromObject |
( |
ItemBase |
parent | ) |
|
|
inlineprivate |
◆ EEItemLocationChanged()
◆ EmptySeedPack()
◆ Fill()
◆ Fold()
◆ GetDeploySoundset()
| override string GetDeploySoundset |
( |
| ) |
|
|
inlineprivate |
◆ GetLoopDeploySoundset()
| override string GetLoopDeploySoundset |
( |
| ) |
|
|
inlineprivate |
◆ GetState()
◆ GetValidFinishers() [1/2]
| override array< int > GetValidFinishers |
( |
| ) |
|
|
inlineprivate |
◆ GetValidFinishers() [2/2]
| override array< int > GetValidFinishers |
( |
| ) |
|
|
inlineprivate |
◆ HasProxyParts()
| override bool HasProxyParts |
( |
| ) |
|
|
inlineprivate |
◆ HescoBox()
◆ HideOnItem()
◆ InitItemVariables()
| override void InitItemVariables |
( |
| ) |
|
|
inlineprivate |
◆ IsDeployable()
| override bool IsDeployable |
( |
| ) |
|
|
inlineprivate |
◆ IsElectricAppliance()
| override bool IsElectricAppliance |
( |
| ) |
|
|
inlineprivate |
◆ IsMeleeFinisher() [1/2]
| override bool IsMeleeFinisher |
( |
| ) |
|
|
inlineprivate |
◆ IsMeleeFinisher() [2/2]
| override bool IsMeleeFinisher |
( |
| ) |
|
|
inlineprivate |
◆ OnPlacementComplete()
| override void OnPlacementComplete |
( |
Man |
player, |
|
|
vector |
position = "0 0 0", |
|
|
vector |
orientation = "0 0 0" |
|
) |
| |
|
inlineprivate |
◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnVariablesSynchronized()
| override void OnVariablesSynchronized |
( |
| ) |
|
|
inlineprivate |
◆ OnWasAttached() [1/3]
| override void OnWasAttached |
( |
EntityAI |
parent, |
|
|
int |
slot_id |
|
) |
| |
|
inlineprivate |
◆ OnWasAttached() [2/3]
| override void OnWasAttached |
( |
EntityAI |
parent, |
|
|
int |
slot_id |
|
) |
| |
|
inlineprivate |
◆ OnWasAttached() [3/3]
| override void OnWasAttached |
( |
EntityAI |
parent, |
|
|
int |
slot_id |
|
) |
| |
|
inlineprivate |
◆ OnWasDetached() [1/3]
| override void OnWasDetached |
( |
EntityAI |
parent, |
|
|
int |
slot_id |
|
) |
| |
|
inlineprivate |
◆ OnWasDetached() [2/3]
| override void OnWasDetached |
( |
EntityAI |
parent, |
|
|
int |
slot_id |
|
) |
| |
|
inlineprivate |
◆ OnWasDetached() [3/3]
| override void OnWasDetached |
( |
EntityAI |
parent, |
|
|
int |
slot_id |
|
) |
| |
|
inlineprivate |
◆ OnWorkStart()
| override void OnWorkStart |
( |
| ) |
|
|
inlineprivate |
◆ OnWorkStop()
| override void OnWorkStop |
( |
| ) |
|
|
inlineprivate |
◆ PlayDeployLoopSound()
| void PlayDeployLoopSound |
( |
| ) |
|
|
private |
◆ RefreshPhysics()
| override void RefreshPhysics |
( |
| ) |
|
|
inlineprivate |
◆ RefreshVisuals()
◆ SeedPackBase()
◆ SetActions() [1/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [2/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [3/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [4/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [5/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [6/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [7/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [8/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [9/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetActions() [10/10]
| override void SetActions |
( |
| ) |
|
|
inlineprivate |
◆ SetState()
| void SetState |
( |
int |
state | ) |
|
|
inlineprivate |
◆ StopDeployLoopSound()
| void StopDeployLoopSound |
( |
| ) |
|
|
private |
◆ Synchronize()
◆ TurnOffItem()
◆ TurnOnItem()
◆ Unfold()
◆ XmasLights()
◆ FILLED
◆ FOLDED
◆ m_AttachedTo
◆ m_DeployLoopSound
◆ m_State
◆ m_Timer
◆ PACK_DAMAGE_TOLERANCE
| private const float PACK_DAMAGE_TOLERANCE = 0.5 |
|
staticprivate |
◆ PERCENTUAL_DAMAGE
| const int PERCENTUAL_DAMAGE = 1 |
|
staticprivate |
◆ UNFOLDED
The documentation for this class was generated from the following files: