Data Structures | |
class | PlaceObjectActionReciveData |
Functions | |
PlaceObjectActionReciveData ActionReciveData | ActionDeployObject () |
override bool | ActionUsesHologram () |
override bool | HasAlternativeInterrupt () |
override bool | IsDeploymentAction () |
override bool | CanBeUsedWithBrokenLegs () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | ActionConditionContinue (ActionData action_data) |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
override void | OnStartClient (ActionData action_data) |
override void | OnStartServer (ActionData action_data) |
override void | OnFinishProgressClient (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
override void | OnEndClient (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override void | OnStartAnimationLoop (ActionData action_data) |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
void | SetupAnimation (ItemBase item) |
Variables | |
vector | m_Position |
vector | m_Orientation |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References ItemBase::CanBePlaced(), and GetGame().
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
References GetGame().
PlaceObjectActionReciveData ActionReciveData ActionDeployObject | ( | ) |
override bool ActionUsesHologram | ( | ) |
override bool CanBeUsedWithBrokenLegs | ( | ) |
override void HandleReciveData | ( | ActionReciveData | action_recive_data, |
ActionData | action_data | ||
) |
override bool HasAlternativeInterrupt | ( | ) |
override bool IsDeploymentAction | ( | ) |
override void OnEndClient | ( | ActionData | action_data | ) |
References InventoryLocation::GetType(), and PlaceObjectActionData::m_AlreadyPlaced.
override void OnEndServer | ( | ActionData | action_data | ) |
References CGame::ClearJunctureEx(), GetGame(), and PlaceObjectActionData::m_AlreadyPlaced.
override void OnFinishProgressClient | ( | ActionData | action_data | ) |
References PlaceObjectActionData::m_AlreadyPlaced.
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
override void OnStartClient | ( | ActionData | action_data | ) |
References GetGame().
override void OnStartServer | ( | ActionData | action_data | ) |
override bool ReadFromContext | ( | ParamsReadContext | ctx, |
out ActionReciveData | action_recive_data | ||
) |
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = NULL |
||
) |
void SetupAnimation | ( | ItemBase | item | ) |
References ItemBase::IsDeployable(), Debug::Log(), and m_CommandUID.
Referenced by SetupAction().
override void WriteToContext | ( | ParamsWriteContext | ctx, |
ActionData | action_data | ||
) |
vector m_Orientation |
vector m_Position |