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ActionDeployObject.c File Reference

Data Structures

class  PlaceObjectActionReciveData
 

Functions

PlaceObjectActionReciveData ActionReciveData ActionDeployObject ()
 
override bool ActionUsesHologram ()
 
override bool HasAlternativeInterrupt ()
 
override bool IsDeploymentAction ()
 
override bool CanBeUsedWithBrokenLegs ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override void OnStartClient (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnFinishProgressClient (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnEndClient (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
void SetupAnimation (ItemBase item)
 

Variables

vector m_Position
 
vector m_Orientation
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)

References GetGame().

◆ ActionDeployObject()

◆ ActionUsesHologram()

override bool ActionUsesHologram ( )

◆ CanBeUsedWithBrokenLegs()

override bool CanBeUsedWithBrokenLegs ( )

◆ HandleReciveData()

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )

◆ IsDeploymentAction()

override bool IsDeploymentAction ( )

◆ OnEndClient()

override void OnEndClient ( ActionData  action_data)

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)

◆ OnStartClient()

override void OnStartClient ( ActionData  action_data)

References GetGame().

◆ OnStartServer()

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)

◆ SetupAction()

◆ SetupAnimation()

void SetupAnimation ( ItemBase  item)

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)

Variable Documentation

◆ m_Orientation

vector m_Orientation

◆ m_Position

vector m_Position