◆ ActionDeployBase()
◆ ActionUsesHologram()
  
  
      
        
          | bool ActionUsesHologram  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ CreateActionData()
◆ CreateConditionComponents()
  
  
      
        
          | override void CreateConditionComponents  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ DropDuringPlacing()
◆ GetCameraUDAngle()
  
  
      
        
          | override Vector2 GetCameraUDAngle  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ HasProgress()
  
  
      
        
          | override bool HasProgress  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ HasTarget()
  
  
      
        
          | override bool HasTarget  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ MoveEntityToFinalPosition()
◆ MoveEntityToFinalPositionSinglePlayer()
◆ OnFinishProgressServer()
  
  
      
        
          | override void OnFinishProgressServer  | 
          ( | 
          ActionData  | 
          action_data | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
References ActionUsesHologram(), CGame::ClearJunctureEx(), GetGame(), IsCLIParam(), Debug::Log(), PlaceObjectActionData::m_AlreadyPlaced, m_MovedItems, PlaceObjectActionData::m_Orientation, PlaceObjectActionData::m_Position, MoveEntityToFinalPosition(), POSITION_OFFSET, ToString(), Type, and vector::Zero.
 
 
◆ OnItemLocationChanged()
  
  
      
        
          | override void OnItemLocationChanged  | 
          ( | 
          ItemBase  | 
          item | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnUpdate()
◆ m_MovedItems
◆ POSITION_OFFSET
  
  
      
        
          | protected const float POSITION_OFFSET = 0.5 | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/UserActionsComponent/Actions/Continuous/DeployActions/ActionDeployBase.c