PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
JsonDataContaminatedArea.c File Reference

Data Structures

class  JsonDataContaminatedAreas
 
class  JsonDataAreaData
 
class  JsonDataPlayerData
 

Variables

JsonDataContaminatedAreas AreaName
 
string Type
 
string TriggerType
 
JsonDataAreaData Data
 
JsonDataPlayerData PlayerData
 

Variable Documentation

◆ AreaName

◆ Data

◆ PlayerData

JsonDataPlayerData PlayerData

◆ TriggerType

string TriggerType

◆ Type

string Type

Referenced by _GetSelectedActions(), Weapon::CanRemoveFromHands(), RecipeBase::Do(), EffBulletImpactBase::Event_OnStarted(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindAbortDestinationState(), NoIndicationActionInputBase::GetAction(), AnimatedActionBase::GetCommandOverride(), AnimatedActionBase::GetStanceMaskOverride(), ActionBase::GetVariantManager(), EntityAI::InitializeActions(), InitializeActions(), InventoryItem::InitializeActions(), BoatScript::InitializeActions(), Car::InitializeActions(), BotStateBase::OnAbort(), HandStateBase::OnAbort(), BotStateBase::OnEntry(), HandStateBase::OnEntry(), BotStateBase::OnExit(), ActionDeployBase::OnFinishProgressServer(), InventoryItem::OverrideActionAnimation(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), EnProfilerTests::StringConcat(), EnProfilerTests::StringFormat(), EnProfilerTests::TestFuncCountData(), EnProfilerTests::TestFuncTimeData(), EnProfilerTests::TestModule(), CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions(), and ToggleNVGActionInput::UpdatePossibleActions().