Data Structures | |
| class | House |
Typedefs | |
| typedef House | BuildingSuper |
Functions | |
| void | BuildingBase () |
| void | InitializeActions () |
| override void | GetActions (typename action_input_type, out array< ActionBase_Basic > actions) |
| void | SetActions () |
| void | AddAction (typename actionName) |
| void | RemoveAction (typename actionName) |
Variables | |
| House | typename |
| House | m_BuildingTypeActionsMap = new map<typename, ref TInputActionMap> |
| TInputActionMap | m_InputActionMap |
| bool | m_ActionsInitialize |
| typedef House BuildingSuper |
| void AddAction | ( | typename actionName | ) |
| void BuildingBase | ( | ) |
References m_ActionsInitialize.
| override void GetActions | ( | typename action_input_type | , |
| out array< ActionBase_Basic > | actions | ||
| ) |
References InitializeActions(), m_ActionsInitialize, and m_InputActionMap.
| void InitializeActions | ( | ) |
References m_BuildingTypeActionsMap, m_InputActionMap, SetActions(), and Type.
| void RemoveAction | ( | typename actionName | ) |
References GetGame(), ActionBase::GetInputType(), GetPlayer(), and m_InputActionMap.
| void SetActions | ( | ) |
| bool m_ActionsInitialize |
| House m_BuildingTypeActionsMap = new map<typename, ref TInputActionMap> |
Referenced by InitializeActions().
| TInputActionMap m_InputActionMap |