◆ ActionLogEnable()
static void ActionLogEnable |
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bool |
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◆ BaseBuildingLogEnable()
static void BaseBuildingLogEnable |
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bool |
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◆ BleedingChancesLogEnable()
static void BleedingChancesLogEnable |
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bool |
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◆ Init()
References IsCLIParam(), m_DoActionDebugLog, m_DoBaseBuildingLog, m_DoInventoryHFSMLog, m_DoInventoryMoveLog, m_DoInventoryReservationLog, m_DoLogs, m_DoQuickbarLog, m_DoSymptomDebugLog, m_DoSyncLog, m_DoWeaponLog, and m_DoWeatherLog.
Referenced by CGame::CGame().
◆ InventoryHFSMLogEnable()
static void InventoryHFSMLogEnable |
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bool |
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◆ InventoryMoveLogEnable()
static void InventoryMoveLogEnable |
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bool |
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◆ InventoryReservationLogEnable()
static void InventoryReservationLogEnable |
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bool |
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◆ IsActionLogEnable()
static bool IsActionLogEnable |
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References m_DoActionDebugLog.
Referenced by ActionManagerClient::ActionStart(), EntityAI::AddAction(), AddAction(), InventoryItem::AddAction(), BoatScript::AddAction(), Car::AddAction(), AnimatedActionBase::CheckAnimationEvent(), AnimatedActionBase::Do(), AnimatedActionBase::End(), ActionInput::Init(), ActionInteractBaseCB::InitActionComponent(), ActionBaseCB::Interrupt(), ActionManagerClient::LockInventory(), OnActionEnd(), ActionContinuousBase::OnEndAnimationLoop(), ActionBaseCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionContinuousBase::OnStartAnimationLoop(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ActionInput::SetInput(), ActionBase::SetupAction(), ActionBase::Start(), ActionManagerServer::StartDeliveredAction(), ActionManagerClient::UnlockInventory(), and ActionManagerServer::Update().
◆ IsBaseBuildingLogEnable()
static bool IsBaseBuildingLogEnable |
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References m_DoBaseBuildingLog.
Referenced by AddToConstructedParts(), BaseBuildingBase::AfterStoreLoad(), BuildPartServer(), DestroyConnectedParts(), ItemBase::DestroyConstruction(), DestroyMaterialsServer(), DestroyPartServer(), DismantlePartServer(), DropNonUsableMaterialsServer(), HideConstructionPart(), InitBaseState(), ItemBase::InitBaseState(), InitVisuals(), ItemBase::InitVisuals(), LockServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), ItemBase::OnSetSlotLock(), BaseBuildingBase::OnStoreLoad(), BaseBuildingBase::OnStoreSave(), ItemBase::OnVariablesSynchronized(), OnVariablesSynchronized(), RemoveFromConstructedParts(), ConstructionPart::SetBuiltState(), SetLockOnAttachedMaterials(), ItemBase::SetMountedState(), ItemBase::SetPartFromSyncData(), ConstructionPart::SetRequestBuiltState(), ShowConstructionPart(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), Synchronize(), UnlockServer(), ItemBase::UpdateAttachmentPhysics(), UpdateConstructionParts(), UpdatePhysics(), ItemBase::UpdatePhysics(), and UpdateVisuals().
◆ IsBleedingChancesLogEnable()
static bool IsBleedingChancesLogEnable |
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◆ IsInventoryHFSMLogEnable()
static bool IsInventoryHFSMLogEnable |
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References m_DoInventoryHFSMLog.
Referenced by HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Abort(), HandActionBase::Action(), HandEventBase::CanPerformEvent(), HandEventSwap::CanPerformEvent(), HandEventBase::CanPerformEventEx(), HandEventBase::CheckRequest(), HandEventSwap::CheckRequest(), HandEventBase::CheckRequestSrc(), ReplaceItemWithNewLambdaBase::CopyOldPropertiesToNew(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ReplaceItemWithNewLambdaBase::DeleteOldEntity(), HumanInventory::DropEntity(), ReplaceItemWithNewLambdaBase::Execute(), Execute(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindAbortDestinationState(), HumanInventory::ForceSwapEntities(), HandGuardBase::GuardCondition(), HandGuardHasItemInEvent::GuardCondition(), HandleHandEvent(), HandleInventory(), HandleTakeToDst(), HumanInventoryWithFSM::Init(), Init(), HumanInventory::LocalDestroyEntity(), HandStateBase::OnAbort(), HumanInventory::OnEntityInHandsCreated(), HumanInventory::OnEntityInHandsDestroyed(), HandStateBase::OnEntry(), HandStartAction::OnEntry(), HandStateBase::OnExit(), OnHandEventForRemote(), OnHandsEnteredStableState(), OnHandsExitedStableState(), OnHandsStateChanged(), ReplaceItemWithNewLambdaBase::OnSuccess(), ReplaceItemWithNewLambdaBase::PrepareLocations(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), HumanInventoryWithFSM::ProcessHandAbortEvent(), HumanInventoryWithFSM::ProcessHandEvent(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessLocalTransition(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessLocalTransition(), HumanInventory::RedirectToHandEvent(), HumanInventory::ReplaceItemInElsewhereWithNewinHandsImpl(), HumanInventory::ReplaceItemInHandsWithNewImpl(), SelectAnimationOfForceSwapInHands(), SelectAnimationOfMoveFromHands(), SelectAnimationOfTakeToHands(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HumanInventory::SwapEntities(), SyncHandEventToRemote(), HumanInventory::TakeEntityAsAttachmentEx(), HumanInventory::TakeEntityToCargoEx(), HumanInventory::TakeEntityToInventory(), HumanInventory::TakeToDst(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Terminate(), and HumanInventory::ThrowEntity().
◆ IsInventoryMoveLogEnable()
static bool IsInventoryMoveLogEnable |
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References m_DoInventoryMoveLog.
Referenced by GameInventory::DropEntity(), GameInventory::DropEntityInBounds(), GameInventory::DropEntityWithTransform(), GameInventory::EEInit(), ForceSwapEntities(), HandleForceSwapEntities(), HandleSwapEntities(), HandleTakeToDst(), GameInventory::LocalDestroyEntity(), GameInventory::ReplaceItemWithNew(), StoreInputForRemotes(), SwapEntities(), GameInventory::TakeEntityAsAttachment(), GameInventory::TakeEntityAsAttachmentEx(), GameInventory::TakeEntityAsTargetAttachment(), GameInventory::TakeEntityAsTargetAttachmentEx(), GameInventory::TakeEntityToCargo(), GameInventory::TakeEntityToCargoEx(), GameInventory::TakeEntityToInventory(), GameInventory::TakeEntityToTargetCargo(), GameInventory::TakeEntityToTargetCargoEx(), GameInventory::TakeEntityToTargetInventory(), TakeToDst(), ValidateDestroy(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().
◆ IsInventoryReservationLogEnable()
static bool IsInventoryReservationLogEnable |
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◆ IsLogsEnable()
static bool IsLogsEnable |
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◆ IsQuickbarLogEnable()
static bool IsQuickbarLogEnable |
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◆ IsSymptomLogEnable()
static bool IsSymptomLogEnable |
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◆ IsSyncLogEnable()
static bool IsSyncLogEnable |
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References m_DoSyncLog.
Referenced by HandEventBase::CheckRequestSrc(), EntityAI::DropEntityImpl(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().
◆ IsWeaponLogEnable()
static bool IsWeaponLogEnable |
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References m_DoWeaponLog.
Referenced by AbortWeaponEvent(), WeaponStateBase::AcquireCartridgeFromMagazine(), Weapon::CanRemoveFromHands(), WeaponStateBase::DropBullet(), ejectBulletAndStoreInMagazine(), WeaponGuardBase::GuardCondition(), GuardCondition(), HandleWeaponEvents(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), WeaponStateBase::LoadCurrentFSMState(), Weapon::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentUnstableFSMState(), magazinesHaveEqualSizes(), WeaponStateBase::OnAbort(), WeaponStableState::OnEntry(), WeaponStateBase::OnEntry(), WeaponChambering_Base::OnEntry(), WeaponStartAction::OnEntry(), WeaponFire::OnEntry(), OnEntry(), OnEventForRemoteWeapon(), OnExit(), WeaponStableState::OnExit(), WeaponChambering_Base::OnExit(), WeaponStateBase::OnExit(), Weapon::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreSave(), WeaponStartAction::OnUpdate(), PostWeaponEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), WeaponStateBase::PushBulletFromChamberToInternalMagazine(), WeaponStateBase::PushBulletToChamber(), WeaponStateBase::PushBulletToInternalMagazine(), pushToChamberFromAttachedMagazine(), pushToChamberFromInnerMagazine(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), Weapon::ResetWeaponAnimState(), WeaponStateBase::SaveCurrentFSMState(), Weapon::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentUnstableFSMState(), WeaponStateBase::ShowBullet(), SyncAnimState(), Weapon::SyncEventToRemote(), and HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().
◆ IsWeatherLogEnabled()
static bool IsWeatherLogEnabled |
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◆ QuickbarLogEnable()
static void QuickbarLogEnable |
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bool |
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◆ SetLogsEnabled()
static void SetLogsEnabled |
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bool |
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◆ SymptomLogEnable()
static void SymptomLogEnable |
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bool |
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◆ SyncLogEnable()
static void SyncLogEnable |
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◆ WeaponLogEnable()
static void WeaponLogEnable |
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◆ m_DoActionDebugLog
◆ m_DoBaseBuildingLog
◆ m_DoBleedingChanceLog
bool m_DoBleedingChanceLog |
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◆ m_DoInventoryHFSMLog
bool m_DoInventoryHFSMLog |
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◆ m_DoInventoryMoveLog
bool m_DoInventoryMoveLog |
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◆ m_DoInventoryReservationLog
bool m_DoInventoryReservationLog |
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◆ m_DoLogs
◆ m_DoQuickbarLog
◆ m_DoSymptomDebugLog
◆ m_DoSyncLog
◆ m_DoWeaponLog
◆ m_DoWeatherLog
The documentation for this class was generated from the following file: