Functions | |
bool | TryAcquireInventoryJunctureFromServer (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst) |
bool | TryAcquireTwoInventoryJuncturesFromServer (notnull Man player, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) |
bool TryAcquireInventoryJunctureFromServer | ( | notnull Man | player, |
notnull InventoryLocation | src, | ||
notnull InventoryLocation | dst | ||
) |
bool TryAcquireTwoInventoryJuncturesFromServer | ( | notnull Man | player, |
notnull InventoryLocation | src1, | ||
notnull InventoryLocation | src2, | ||
notnull InventoryLocation | dst1, | ||
notnull InventoryLocation | dst2 | ||
) |
References GameInventory::c_InventoryReservationTimeoutMS, CGame::ClearJunctureEx(), InventoryLocation::DumpToStringNullSafe(), GetGame(), Debug::InventoryMoveLog(), Debug::InventoryReservationLog(), LogManager::IsInventoryReservationLogEnable(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), and ValidateSwap().