Data Structures | |
class | InventoryLocation |
InventoryLocation. More... | |
Enumerations | |
enum | InventoryLocationType { UNKNOWN , GROUND , ATTACHMENT , CARGO , HANDS , PROXYCARGO , VEHICLE } |
types of Inventory Location More... | |
enum | FindInventoryLocationType { ATTACHMENT , CARGO , HANDS , PROXYCARGO , ANY_CARGO , ANY , NO_SLOT_AUTO_ASSIGN } |
flags for searching locations in inventory More... | |
Functions | |
bool | OptionalLocationWriteToContext (InventoryLocation loc, notnull ParamsWriteContext ctx) |
bool | OptionalLocationReadFromContext (out InventoryLocation loc, notnull ParamsReadContext ctx) |
flags for searching locations in inventory
bool OptionalLocationReadFromContext | ( | out InventoryLocation | loc, |
notnull ParamsReadContext | ctx | ||
) |
References Error().
Referenced by CreateHandEventFromContext(), WeaponStateBase::LoadCurrentFSMState(), LoadCurrentFSMState(), and HandEventRemove::ReadFromContext().
bool OptionalLocationWriteToContext | ( | InventoryLocation | loc, |
notnull ParamsWriteContext | ctx | ||
) |
References Error(), and InventoryLocation::WriteToContext().
Referenced by WeaponStateBase::SaveCurrentFSMState(), SaveCurrentFSMState(), WriteToContext(), and HandEventRemove::WriteToContext().