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DayZGame.c File Reference

Data Structures

class  ProjectileStoppedInfo
 
class  ObjectCollisionInfo
 
class  CrashSoundSets
 
class  UIScriptedMenu
 
class  LoginQueueBase
 LoginQueue position when using -connect since mission is not created yet. More...
 
class  LoginScreenBase
 
class  LoginTimeBase
 LoginTime when using -connect since mission is not created yet. More...
 
class  ConnectionLost
 
class  DayZProfilesOptions
 
class  CGame
 

Typedefs

typedef Param3< string, bool, boolDayZProfilesOption
 
typedef DayZProfilesOption DayZProfilesOptionBool
 
typedef Param3< string, int, intDayZProfilesOptionInt
 
typedef Param3< string, float, floatDayZProfilesOptionFloat
 

Enumerations

enum  DisconnectSessionFlags {
  NONE = 0 , JOIN_ERROR_ENABLED = 1 , JOIN_ERROR_CHECK = 2 , DISCONNECT_ERROR_ENABLED = 4 ,
  SELECT_USER = 8 , CLOSE_MENUS = 16 , IGNORE_WHEN_IN_GAME = 32 , ALWAYS_FORCE = 64
}
 

Functions

ProjectileStoppedInfo Managed GetSurfNormal ()
 
proto native Object GetSource ()
 
proto native vector GetPos ()
 
proto native vector GetInVelocity ()
 
proto native string GetAmmoType ()
 
proto native float GetProjectileDamage ()
 
proto native Object GetHitObj ()
 
proto native vector GetHitObjPos ()
 
proto native vector GetHitObjRot ()
 
proto native int GetComponentIndex ()
 
void LoginQueueBase ()
 
void ~LoginQueueBase ()
 
override Widget Init ()
 
override bool OnClick (Widget w, int x, int y, int button)
 buttons clicks
 
void Show ()
 
void Hide ()
 
void SetPosition (int position)
 
override protected bool CanChangeHintPage (float timeAccu)
 
void LoadingScreen (DayZGame game)
 
void OnTimer ()
 DEPRECATED.
 
void Inc ()
 
void Dec ()
 
void EndLoading ()
 
bool IsLoading ()
 
void SetTitle (string title)
 
void SetStatus (string status)
 
void SetProgress (float val)
 
void OnUpdate (float timeslice)
 
void ShowEx (DayZGame game)
 
void Hide (bool force)
 
DayZGame GetDayZGame ()
 

Variables

enum DisconnectSessionFlags DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME
 
const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK
 
const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX
 
class CrashSoundSets GetIsWater
 
class LoginScreenBase extends UIScriptedMenu m_txtPosition
 
protected TextWidget m_txtNote
 
protected ButtonWidget m_btnLeave
 
protected int m_iPosition = -1
 
class DayZProfilesOptions UNDEFINED
 
class DayZProfilesOptions MAIN_MENU
 
class DayZProfilesOptions JOIN
 
class DayZProfilesOptions PARTY
 
class DayZProfilesOptions CONNECT
 
class DayZProfilesOptions CONNECTING
 
class DayZProfilesOptions MAIN_MENU_START
 
class DayZProfilesOptions MAIN_MENU_CONTROLLER_SELECT
 
class DayZProfilesOptions MAIN_MENU_USER_SELECT
 
class DayZProfilesOptions JOIN_START
 
class DayZProfilesOptions JOIN_CONTROLLER_SELECT
 
class DayZProfilesOptions JOIN_USER_SELECT
 
class DayZProfilesOptions PARTY_START
 
class DayZProfilesOptions PARTY_CONTROLLER_SELECT
 
class DayZProfilesOptions PARTY_USER_SELECT
 
class DayZProfilesOptions CONNECT_START
 
class DayZProfilesOptions CONNECT_USER_SELECT
 
class DayZProfilesOptions CONNECT_CONTROLLER_SELECT
 
class DayZProfilesOptions MISSION_START
 
class DayZProfilesOptions MISSION_USER_SELECT
 
class DayZProfilesOptions m_WidgetRoot
 
TextWidget m_TextWidgetTitle
 
TextWidget m_TextWidgetStatus
 
TextWidget m_ModdedWarning
 
ImageWidget m_ImageWidgetBackground
 
DayZGame m_DayZGame
 
float m_LastProgressUpdate
 
ImageWidget m_ImageLogoMid
 
ImageWidget m_ImageLogoCorner
 
ImageWidget m_ImageLoadingIcon
 
ImageWidget m_ImageBackground
 
ProgressBarWidget m_ProgressLoading
 
float m_ImageLoadingIconRotation
 
TextWidget m_ProgressText
 
int m_Counter
 
ref Timer m_Timer
 
ref UiHintPanelLoading m_HintPanel
 
DayZGame g_Game
 

Typedef Documentation

◆ DayZProfilesOption

◆ DayZProfilesOptionBool

◆ DayZProfilesOptionFloat

◆ DayZProfilesOptionInt

Enumeration Type Documentation

◆ DisconnectSessionFlags

Enumerator
NONE 
JOIN_ERROR_ENABLED 
JOIN_ERROR_CHECK 
DISCONNECT_ERROR_ENABLED 
SELECT_USER 
CLOSE_MENUS 
IGNORE_WHEN_IN_GAME 
ALWAYS_FORCE 

Function Documentation

◆ CanChangeHintPage()

override protected bool CanChangeHintPage ( float  timeAccu)

◆ Dec()

void Dec ( )

References EndLoading(), m_Counter, and m_HintPanel.

Referenced by Hide().

◆ EndLoading()

◆ GetAmmoType()

proto native string GetAmmoType ( )

◆ GetComponentIndex()

proto native int GetComponentIndex ( )

References m_ComponentIndex.

◆ GetDayZGame()

DayZGame GetDayZGame ( )

References g_Game.

Referenced by PluginBase::ActivateModifier(), ApplyEyeAcco(), DayZPlayerCameraBase(), DayZPlayerImplementAiming::DbgPrintAimingImplement(), PluginBase::DeactivateModifier(), EffBulletImpactBase::Event_OnStarted(), FloatingCrossHair(), JsonMissionLoaderData::GetData(), ManBase::Init(), UIScriptedMenu::Init(), WorldData::InitYieldBank(), PluginBase::IsModifierLocked(), PluginBase::LockModifier(), MissionBaseWorld::MissionBase(), Icon::MouseClick(), PlayerContainer::MouseClick(), VicinitySlotsContainer::MouseClick(), ZombieContainer::MouseClick(), ClosableContainer::MouseClick2(), ManBase::OnCommandSwimFinish(), ManBase::OnCommandSwimStart(), Hit_MeatBones::OnEnterCalculations(), OnEvent(), UIScriptedMenu::OnHide(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryItem::OnRightClick(), OnRPC(), ManBase::OnSelectPlayer(), UIScriptedMenu::OnShow(), ActionGetOutTransport::OnStart(), ManBase::OnStoreLoad(), ManBase::OnStoreSave(), RecoilBase::RecoilBase(), CarHud::RefreshVehicleHud(), DayZIntroSceneXbox::SaveCharName(), BetaSound::SaySound(), PluginBase::SendRPCAgents(), PluginBase::SendRPCHealth(), PluginBase::SendRPCLevels(), PluginBase::SendRPCMods(), PluginBase::SendRPCModsDetail(), PluginBase::SendRPCStats(), PluginBase::SendRPCStomach(), PluginBase::SendRPCTemp(), ActionTargetsCursor::SetInteractActionIcon(), Hud::SetStamina(), ActionGetInTransport::Start(), StdFovUpdate(), EnProfilerTests::TestFuncCountData(), PluginBase::Update(), ActionTargetsCursor::Update(), array::Update(), ScriptedWidgetEventHandler::Update(), UIScriptedMenu::Update(), PluginBase::UpdateStatsLocal(), and MissionBaseWorld::~MissionBase().

◆ GetHitObj()

proto native Object GetHitObj ( )

◆ GetHitObjPos()

proto native vector GetHitObjPos ( )

◆ GetHitObjRot()

proto native vector GetHitObjRot ( )

◆ GetInVelocity()

proto native vector GetInVelocity ( )

◆ GetPos()

proto native vector GetPos ( )

◆ GetProjectileDamage()

proto native float GetProjectileDamage ( )

◆ GetSource()

proto native Object GetSource ( )

◆ GetSurfNormal()

ProjectileStoppedInfo Managed GetSurfNormal ( )

◆ Hide() [1/2]

void Hide ( )

References m_HintPanel.

◆ Hide() [2/2]

◆ Inc()

void Inc ( )

◆ Init()

◆ IsLoading()

bool IsLoading ( )

References m_WidgetRoot.

◆ LoadingScreen()

◆ LoginQueueBase()

void LoginQueueBase ( )

References g_Game.

◆ OnClick()

override bool OnClick ( Widget  w,
int  x,
int  y,
int  button 
)

buttons clicks

send rcp

References m_btnLeave, x, and y.

◆ OnUpdate()

void OnUpdate ( float  timeslice)

◆ SetPosition()

void SetPosition ( int  position)

References m_iPosition, and m_txtPosition.

◆ SetProgress()

void SetProgress ( float  val)

References m_DayZGame, and m_LastProgressUpdate.

◆ SetStatus()

void SetStatus ( string  status)

References m_TextWidgetStatus.

◆ SetTitle()

void SetTitle ( string  title)

References m_TextWidgetTitle.

◆ Show()

void Show ( )

◆ ShowEx()

void ShowEx ( DayZGame  game)

References m_HintPanel, m_WidgetRoot, and Show().

◆ ~LoginQueueBase()

void ~LoginQueueBase ( )

References g_Game.

Variable Documentation

◆ CONNECT

class DayZProfilesOptions CONNECT

◆ CONNECT_CONTROLLER_SELECT

class DayZProfilesOptions CONNECT_CONTROLLER_SELECT

◆ CONNECT_START

class DayZProfilesOptions CONNECT_START

◆ CONNECT_USER_SELECT

class DayZProfilesOptions CONNECT_USER_SELECT

◆ CONNECTING

class DayZProfilesOptions CONNECTING

◆ DISCONNECT_SESSION_FLAGS_ALL

const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX

◆ DISCONNECT_SESSION_FLAGS_FORCE

◆ DISCONNECT_SESSION_FLAGS_JOIN

◆ g_Game

DayZGame g_Game

Referenced by MissionBase::AbortMission(), BillboardSetHandler::ActivateBillboardSet(), ShockDamageMdfr::ActivateCondition(), Chat::Add(), Trigger::AddInsider(), ManBase::AfterStoreLoad(), Surface::AllowedWaterSurface(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), Input::AreAllAllowedInputDevicesActive(), UIScriptedMenu::Back(), EntityAI::Building(), Entity::CacheSkinningBloodInfectionChance(), DayZIntroSceneXbox::CameraCreate(), CCTWaterSurface::Can(), TrapSpawnBase::CanBePlaced(), UIScriptedMenu::Cancel(), InventoryItem::CanObstruct(), UIScriptedMenu::ChangeAccount(), Managed::CharacterUnload(), Surface::CheckLiquidSource(), CheckLiquidSource(), CheckWaterContact(), UIScriptedMenu::CloseDialog(), UIScriptedMenu::CloseMapMenu(), CollectAndSetEnvironmentData(), UIScriptedMenu::ConnectLastSession(), Cooling(), CreateGame(), CreateItemBasePiles(), CreateItemBasePilesDispersed(), CreateMagazinePiles(), CreateMagazinePilesDispersed(), CreateMagazinePilesFromBullet(), CreateMagazinePilesFromBulletDispersed(), CreateMission(), Managed::CreateNewCharacter(), CreateOrgan(), ItemBase::CreatePlant(), Hologram::CreateTrigger(), PluginConfigHandler::CustomLocationsAdd(), PluginConfigHandler::CustomLocationsRemove(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DetermineTrackByCategory(), PPEffects::DisableBurlapSackBlindness(), ConnectErrorScriptModuleUI::DisconnectSession(), CGame::DisconnectSessionEx(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), DynamicMusicPlayer(), CGame::EarlyAccessDialog(), ContaminatedArea_Base::EEDelete(), DayZCreatureAI::EEHitBy(), ManBase::EEHitBy(), ItemBase::EEItemAttached(), PPEffects::EnableBurlapSackBlindness(), EndLoading(), ImprovisedExplosive::EOnInit(), Plastic_Explosive::EOnInit(), MenuDefaultCharacterData::EquipDefaultCharacter(), EvaluateDamageInternal(), ActionTargets::FilterObstructedObjectsEx(), Entity::FindAttachmentBySlotName(), FlashbangEffect::FlashbangEffect(), GetCombinedSnowfallWindValue(), OnlineServices::GetCurrentServerInfo(), WorldData::GetDaytime(), GetDayZGame(), GetDebugMessage(), ManBase::GetDrowningWaterLevelCheck(), PluginConfigHandler::GetFileName(), UIScriptedMenu::GetFiltredConfigClasses(), CGame::GetHUDBrightnessSetting(), UIScriptedMenu::GetItemNamesForSlots(), GetLiquidConfigProperty(), GetLiquidSource(), ActionFillBottleBase::GetLiquidType(), PluginConfigHandler::GetLocationsData(), GetObjectNameFromSurfaceConfig(), DayZIntroScene::GetSelectedUserName(), DayZPlayer::GetSurfaceType(), GetSurfaceWetnessOnHeatModifier(), ActionBase::GetTargetSurfaceInfo(), Weapon::GetWeightSpecialized(), GetWindModifierPerSurface(), CGame::GetWorldName(), DayZPlayer::HandleDeath(), UIScriptedMenu::HardReset(), Heating(), HudDebugWinBase::HudDebugWinVersion(), UIScriptedMenu::HudShow(), ErrorModuleHandler::Init(), WorldData::Init(), Init(), DebugMonitor::Init(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::Init(), GameplayEffectsData::Init(), UniversalTemperatureSourceDebug::Init(), Hud::Init(), InitAllLiquids(), Entity::InitTemperature(), SelectionTranslation::InitTranslatedSelections(), ContaminatedArea_Base::InitZoneClient(), UIScriptedMenu::InputDeviceDisconnectWarningMenu(), InventoryMenu(), ScriptedWidgetEventHandler::IsChanged(), IsEntityOnWaterSurface(), Input::IsInactiveGamepadOrUserSelected(), CGame::IsMissionMainMenu(), IsObjectObstructedEx(), IsPlaceableAtPosition(), Entity::IsServerCheck(), Hologram::IsUnderwater(), Land_Bilboard_Base::Land_Bilboard_Base(), LanguageChanged(), UIScriptedMenu::Leave(), ScriptConsoleItemsTab::ListItemRelatedActions(), BillboardSetHandler::LoadBillboardConfigs(), Managed::LoadCharacterData(), LoadConfig(), CfgPlayerRestrictedAreaHandler::LoadData(), LoadingScreen(), LoginQueueBase(), LoginScreenBase::LoginTimeBase(), UIScriptedMenu::LogoutMenu(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), UniversalTemperatureSourceLambdaBase::OnAfterExecute(), UIScriptedMenu::OnAttemptSelectPreset(), UIScriptedMenu::OnAttemptTabSwitch(), OnlineServices::OnAutoConnectToEmptyServer(), WeatherPhenomenon::OnBeforeChange(), UniversalTemperatureSourceLambdaBase::OnBeforeExecute(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), BlindedMdfr::OnDeactivate(), PluginBase::OnDestroy(), ManBase::OnDisconnect(), MapHandler::OnDoubleClick(), BarbedWireTrigger::OnEnter(), CGame::OnEvent(), ConnectErrorClientModule::OnEvent(), OnEvent(), ConnectErrorServerModule::OnEvent(), ActionStopEngine::OnExecute(), ActionPlugIn::OnExecuteServer(), Entity::OnExplosionEffects(), OnFinishProgress(), ActionBuryBody::OnFinishProgressServer(), OnFinishProgressServer(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadDisconnected(), Input::OnGamepadIdentification(), ObjectSpawnerHandler::OnGameplayDataHandlerLoad(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), UIScriptedMenu::OnHide(), PluginConfigHandler::OnInit(), MissionBase::OnInit(), BiosUserManager::OnJoin(), Input::OnKeyboardConnected(), Input::OnKeyboardDisconnected(), UIScriptedMenu::OnKeyPress(), Input::OnLastInputDeviceChanged(), OnlineServices::OnLoadMPPrivilege(), OnlineServices::OnLoadVoicePrivilege(), BiosUserManager::OnLoggedOn(), MissionBase::OnMissionFinish(), MissionBase::OnMissionStart(), ConnectErrorScriptModuleUI::OnModalResult(), UIScriptedMenu::OnModalResult(), Input::OnMouseConnected(), Input::OnMouseDisconnected(), OnNextTrackSelected(), BiosUserManager::OnPartyHost(), OnPlacementComplete(), GardenPlotGreenhouse::OnPlacementComplete(), UIScriptedMenu::OnPlayerDeath(), MissionBase::OnPlayerRespawned(), WrittenNoteData::OnRPC(), UIMenuPanel::OnShow(), UIScriptedMenu::OnShow(), BiosUserManager::OnSignedOut(), AreaDamageLooped::OnStayStartServerEvent(), BlindedMdfr::OnTick(), AreaDamageLooped::OnTriggerCreated(), ManBase::OnUnconsciousStop(), OnUpdate(), MissionBase::OnUpdate(), BiosUserManager::OnUserDatabaseId(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), ServerBrowserTab::PassFilter(), MissionBase::Pause(), UIScriptedMenu::Play(), PluginBase::PrintLogClient(), InventoryItem::ProcessItemTemperature(), Entity::ProcessVariables(), InventoryItem::ProcessVariables(), UIScriptedMenu::Refresh(), ResetWaitingQueue(), ScriptedWidgetEventHandler::Revert(), ScriptedWidgetEventHandler::RevertHUDBrightness(), PluginBase::ScriptHistoryBack(), PluginBase::ScriptHistoryNext(), SelectionTranslation::SearchAndTranslate(), UIScriptedMenu::SelectServer(), CGame::SelectUser(), BiosUserManager::SelectUserEx(), Managed::SetAttachment(), PPEffects::SetEVValuePP(), UIScriptedMenu::SetFavoriteConsoles(), PPEDOF::SetFinalParameterValue(), PPEExposureNative::SetFinalParameterValue(), PPEEyeAccomodationNative::SetFinalParameterValue(), PPELightIntensityParamsNative::SetFinalParameterValue(), ManBase::SetNewCharName(), PPEffects::SetNVParams(), BarbedWireTrigger::SetParentObject(), UIScriptedMenu::SetServerInfo(), ItemBase::SetSlotState(), SetTimeOfDate(), UIScriptedMenu::SetToDefaults(), ScriptedWidgetEventHandler::SetToDefaults(), Managed::SetupPlayerName(), ConnectionLost::Show(), UIManager::ShowUICursor(), DayZPlayer::SimulateDeath(), ItemBase::SlotFertilityStateUpdate(), ItemBase::SlotWaterStateUpdate(), SoakItemInsideParentContainingLiquidAboveThreshold(), SpawnDecal(), AutoTestFixture::SpawnEntityAI(), ManBase::SpawnEntityOnGroundPos(), SpawnItems(), ClientData::SyncEvent_OnRecievedPlayerList(), ItemBase::SyncSlots(), Barrel_ColorBase::TanPelts(), MissionBase::TickScheduler(), UIScriptedMenu::TitleScreenMenu(), PluginBase::ToggleHelpScreen(), PluginBase::ToggleMissionLoader(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TryConnectLastSession(), BiosSessionService::TryGetSession(), ActionTargets::Update(), Update(), NotificationSystem::Update(), UIScriptedMenu::Update(), Input::UpdateConnectedInputDeviceList(), UIScriptedMenu::UpdateControlsElements(), UIScriptedMenu::UpdateDisconnectedDevices(), ScriptedWidgetEventHandler::UpdateFOVOption(), ScriptedWidgetEventHandler::UpdateHUDBrightnessOption(), MissionBaseWorld::UpdateInputDevicesAvailability(), MissionBase::UpdateInputDevicesAvailability(), AreaDamageTriggerBase::UpdateInsiders(), Trigger::UpdateInsiders(), ManBase::UpdatePlayerMeasures(), Hud::UpdateQuickbarGlobalVisibility(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), UpdateTemperature(), ScriptConsoleGeneralTab::UpdateTime(), GameplayEffectsData::UpdateVisibility(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper(), WorldData::WeatherOnBeforeChange(), EnochData::WeatherOnBeforeChange(), SakhalData::WeatherOnBeforeChange(), CGame::~DayZGame(), UIScriptedMenu::~InGameMenu(), UIScriptedMenu::~InputDeviceDisconnectWarningMenu(), ~LoginQueueBase(), LoginScreenBase::~LoginTimeBase(), UIScriptedMenu::~LogoutMenu(), MissionBase::~MissionGameplay(), and ScriptedWidgetEventHandler::~OptionsMenuGame().

◆ GetIsWater

ObjectCollisionInfo CollisionInfoBase GetIsWater

◆ JOIN

class DayZProfilesOptions JOIN

◆ JOIN_CONTROLLER_SELECT

class DayZProfilesOptions JOIN_CONTROLLER_SELECT

◆ JOIN_START

class DayZProfilesOptions JOIN_START

◆ JOIN_USER_SELECT

class DayZProfilesOptions JOIN_USER_SELECT

◆ m_btnLeave

protected ButtonWidget m_btnLeave

◆ m_Counter

int m_Counter

Referenced by Dec(), Hide(), Inc(), and LoadingScreen().

◆ m_DayZGame

DayZGame m_DayZGame

Referenced by Inc(), LoadingScreen(), and SetProgress().

◆ m_HintPanel

◆ m_ImageBackground

ImageWidget m_ImageBackground

Referenced by LoadingScreen().

◆ m_ImageLoadingIcon

ImageWidget m_ImageLoadingIcon

Referenced by LoadingScreen().

◆ m_ImageLoadingIconRotation

float m_ImageLoadingIconRotation

◆ m_ImageLogoCorner

ImageWidget m_ImageLogoCorner

Referenced by LoadingScreen().

◆ m_ImageLogoMid

ImageWidget m_ImageLogoMid

Referenced by LoadingScreen().

◆ m_ImageWidgetBackground

ImageWidget m_ImageWidgetBackground

Referenced by LoadingScreen().

◆ m_iPosition

protected int m_iPosition = -1

Referenced by SetPosition().

◆ m_LastProgressUpdate

float m_LastProgressUpdate

Referenced by Inc(), and SetProgress().

◆ m_ModdedWarning

◆ m_ProgressLoading

ProgressBarWidget m_ProgressLoading

Referenced by LoadingScreen().

◆ m_ProgressText

TextWidget m_ProgressText

Referenced by LoadingScreen().

◆ m_TextWidgetStatus

TextWidget m_TextWidgetStatus

Referenced by LoadingScreen(), and SetStatus().

◆ m_TextWidgetTitle

TextWidget m_TextWidgetTitle

Referenced by LoadingScreen(), and SetTitle().

◆ m_Timer

◆ m_txtNote

protected TextWidget m_txtNote

Referenced by Init().

◆ m_txtPosition

class LoginScreenBase extends UIScriptedMenu m_txtPosition

Referenced by Init(), and SetPosition().

◆ m_WidgetRoot

class DayZProfilesOptions m_WidgetRoot

◆ MAIN_MENU

class DayZProfilesOptions MAIN_MENU

◆ MAIN_MENU_CONTROLLER_SELECT

class DayZProfilesOptions MAIN_MENU_CONTROLLER_SELECT

◆ MAIN_MENU_START

class DayZProfilesOptions MAIN_MENU_START

◆ MAIN_MENU_USER_SELECT

class DayZProfilesOptions MAIN_MENU_USER_SELECT

◆ MISSION_START

class DayZProfilesOptions MISSION_START

◆ MISSION_USER_SELECT

class DayZProfilesOptions MISSION_USER_SELECT

◆ PARTY

class DayZProfilesOptions PARTY

◆ PARTY_CONTROLLER_SELECT

class DayZProfilesOptions PARTY_CONTROLLER_SELECT

◆ PARTY_START

class DayZProfilesOptions PARTY_START

◆ PARTY_USER_SELECT

class DayZProfilesOptions PARTY_USER_SELECT

◆ UNDEFINED

class DayZProfilesOptions UNDEFINED