|
inlinestaticprivate |
|
inlinestaticprivate |
|
inlinestaticprivate |
References m_CurrentServerInfo, m_CurrentServerIP, and m_CurrentServerPort.
Referenced by CGame::OnEvent().
References m_PendingInvites.
|
inlinestaticprivate |
References BiosSessionService::EnterGameplaySessionAsync(), GetClientServices(), GetGame(), BiosClientServices::GetSessionService(), m_ClientServices, and SetMultiplayState().
Referenced by CGame::OnEvent().
|
inlinestaticprivate |
References ErrorModuleHandler::GetClientMessage(), and DebugPrint::LogErrorAndTrace().
Referenced by LoadMPPrivilege(), LoadPermissions(), LoadVoicePrivilege(), OnAutoConnectToEmptyServer(), BiosSessionService::OnEnterGameplaySession(), OnFriendsAsync(), OnGetServerModList(), BiosSessionService::OnGetSessionError(), BiosUserManager::OnJoin(), OnLoadMPPrivilege(), OnLoadServersAsync(), OnLoadVoicePrivilege(), OnPermissionsAsync(), BiosPackageService::OnPromptUpdate(), BiosSessionService::OnSetActivity(), BiosSessionService::OnShowInviteToGameplaySession(), BiosPackageService::OnShowStore(), BiosUserManager::OnUserDatabaseId(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), OnUserProfileAsync(), and ShowInviteScreen().
|
inlinestaticprivate |
References m_BiosUser.
Referenced by CGame::DisconnectSessionEx().
|
inlinestaticprivate |
References BiosLobbyService::GetCachedFavoriteServerInfo(), BiosClientServices::GetLobbyService(), and m_ClientServices.
Referenced by ServerBrowserTabPc::RefreshList().
|
inlinestaticprivate |
References Error(), BiosUser::GetClientServices(), GetGame(), BiosUserManager::GetSelectedUser(), BiosUserManager::GetUserList(), CGame::GetUserManager(), and m_ClientServices.
Referenced by AutoConnectToEmptyServer(), CheckUpdate(), EnterGameplaySession(), GetCurrentServerInfo(), GetServerModList(), GetSession(), GetSessionHandle(), Init(), LeaveGameplaySession(), LoadFriends(), LoadMPPrivilege(), LoadPermissions(), LoadServers(), LoadVoicePrivilege(), PromptUpdate(), SetGameplayActivity(), SetPendingInviteList(), SetServerFavorited(), SetSessionHandle(), ShowInviteScreen(), and ShowUserProfile().
|
inlinestaticprivate |
References g_Game, and m_CurrentServerInfo.
Referenced by LeaveGameplaySession().
References GetClientServices(), BiosClientServices::GetLobbyService(), BiosLobbyService::GetServers(), m_ClientServices, m_CurrentServerIP, m_CurrentServerPort, GetServersInput::m_Page, GetServersInput::m_Platform, GetServersInput::m_RowsPerPage, GetServersInput::SetHostIp(), and GetServersInput::SetHostPort().
Referenced by CGame::RefreshCurrentServerInfo(), and UIScriptedMenu::SetServerInfo().
|
inlinestaticprivate |
References BiosLobbyService::GetFavoriteServers(), BiosClientServices::GetLobbyService(), and m_ClientServices.
Referenced by UIScriptedMenu::LoadFavoriteServers().
References m_InviteServerIP, and m_InviteServerPort.
Referenced by UIScriptedMenu::Update().
|
inlinestaticprivate |
References m_MultiplayState.
Referenced by ClientData::SyncEvent_OnRecievedPlayerList().
References m_MuteList.
Referenced by UIScriptedMenu::Init().
References ClientData::GetSimplePlayerList(), and m_PendingInvites.
Referenced by BiosSessionService::OnEnterGameplaySession(), and SetPendingInviteList().
|
inlinestaticprivate |
References GetFirstServerWithEmptySlotResult::m_Result, and GetServersResult::m_Results.
Referenced by OnAutoConnectToEmptyServer().
|
inlinestaticprivate |
References GetClientServices(), BiosClientServices::GetLobbyService(), BiosLobbyService::GetServerModList(), and m_ClientServices.
Referenced by ScriptedWidgetEventHandler::SetExpand().
|
inlinestaticprivate |
References GetClientServices(), GetSessionHandle(), BiosClientServices::GetSessionService(), m_ClientServices, and BiosSessionService::TryGetSession().
Referenced by BiosUserManager::OnJoin(), and CGame::TryConnect().
|
inlinestaticprivate |
References GetClientServices(), BiosClientServices::GetSessionService(), m_ClientServices, and BiosSessionService::m_CurrentHandle.
Referenced by GetSession().
|
inlinestaticprivate |
References GetClientServices(), m_FriendsList, m_MuteList, m_PermissionsList, and m_TrialService.
Referenced by CGame::OnEvent().
References TrialService::IsGameActive(), and m_TrialService.
Referenced by CGame::IsDigitalCopy().
References TrialService::IsGameTrial(), and m_TrialService.
|
inlinestaticprivate |
References m_ClientServices.
References m_MuteList.
Referenced by UIScriptedMenu::Init(), and ScriptedWidgetEventHandler::ReloadLocal().
|
inlinestaticprivate |
References GetClientServices(), GetCurrentServerInfo(), BiosClientServices::GetSessionService(), BiosSessionService::LeaveGameplaySessionAsync(), m_ClientServices, m_CurrentServerIP, m_CurrentServerPort, m_FirstFriendsLoad, m_FriendsList, GetServersResultRow::m_HostIp, GetServersResultRow::m_HostPort, and SetMultiplayState().
Referenced by CGame::OnEvent().
|
inlinestaticprivate |
|
inlinestaticprivate |
References ErrorCaught(), GetClientServices(), BiosClientServices::GetPrivacyService(), BiosPrivacyService::GetPrivilegeAsync(), DebugPrint::LogErrorAndTrace(), m_ClientServices, and OnLoadMPPrivilege().
Referenced by CGame::ConnectFromServerBrowser(), ConnectErrorScriptModuleUI::DisconnectSession(), and CGame::SelectGamepad().
|
inlinestaticprivate |
|
inlinestaticprivate |
References INPUT_UDT_USER_MUTE_XBOX, m_MuteList, ScriptInputUserData::Send(), and Serializer::Write().
Referenced by ScriptedWidgetEventHandler::ToggleMute().
|
inlinestaticprivate |
References ErrorCaught(), g_Game, BiosLobbyService::GetFirstServerWithEmptySlot(), GetGame(), BiosClientServices::GetLobbyService(), GetRandomFreeResult(), CGame::GetUIManager(), m_AutoConnectTries, m_ClientServices, GetServersResultRow::m_HostIp, GetServersResultRow::m_HostPort, GetFirstServerWithEmptySlotInput::SetOfficial(), and UIManager::ShowDialog().
Referenced by BiosLobbyService::OnGetFirstServerWithEmptySlot().
|
inlinestaticprivate |
References NotificationSystem::AddNotification(), BiosFriendInfo::Compare(), NotificationSystem::DEFAULT_TIME_DISPLAYED, ErrorCaught(), ScriptInvoker::Invoke(), m_FirstFriendsLoad, m_FriendsAsyncInvoker, m_FriendsList, ClientData::m_LastNewPlayers, SyncPlayerList::m_PlayerList, and BiosFriendInfo::m_Uid.
Referenced by BiosSocialService::OnFriendsAsync().
|
inlinestaticprivate |
References ErrorCaught(), ScriptInvoker::Invoke(), and m_ServerModLoadAsyncInvoker.
Referenced by BiosLobbyService::OnServerModList().
|
inlinestaticprivate |
References ErrorCaught(), and g_Game.
Referenced by LoadMPPrivilege(), and BiosPrivacyService::OnPrivilege().
|
inlinestaticprivate |
References ErrorCaught(), ScriptInvoker::Invoke(), m_CurrentServerInfo, m_CurrentServerIP, m_CurrentServerPort, GetServersResult::m_Results, and m_ServersAsyncInvoker.
Referenced by BiosLobbyService::OnDoneAsync().
|
inlinestaticprivate |
References World::DisableReceiveVoN(), World::DisableTransmitVoN(), ErrorCaught(), g_Game, GetGame(), and CGame::GetWorld().
Referenced by BiosPrivacyService::OnPrivilege().
|
inlinestaticprivate |
|
inlinestaticprivate |
References ErrorCaught().
Referenced by BiosSocialService::OnUserProfileAsync().
|
inlinestaticprivate |
References GetClientServices(), BiosClientServices::GetPackageService(), m_ClientServices, and BiosPackageService::PromptUpdateAsync().
Referenced by BiosPackageService::OnCheckUpdate().
|
inlinestaticprivate |
References m_BiosUser.
Referenced by BiosUserManager::OnJoin(), and CGame::SelectGamepad().
|
inlinestaticprivate |
References m_InviteServerIP, and m_InviteServerPort.
Referenced by BiosSessionService::OnGetGameplaySession().
|
inlinestaticprivate |
References BiosClientServices::GetSessionService(), ClientData::GetSimplePlayerList(), m_ClientServices, m_MultiplayState, and BiosSessionService::SetMultiplayState().
Referenced by EnterGameplaySession(), LeaveGameplaySession(), CGame::OnEvent(), UIScriptedMenu::OnHide(), CGame::OnMPConnectionLostEvent(), UIScriptedMenu::OnShow(), DayZPlayer::ShowDeadScreen(), and ClientData::SyncEvent_OnRecievedPlayerList().
|
inlinestaticprivate |
References GetClientServices(), BiosClientServices::GetSessionService(), m_ClientServices, and BiosSessionService::m_CurrentHandle.
Referenced by BiosUserManager::OnJoin().
|
inlinestaticprivate |
|
inlinestaticprivate |
|
staticprivate |
Referenced by AutoConnectToEmptyServer(), and OnAutoConnectToEmptyServer().
|
staticprivate |
Referenced by GetBiosUser(), and SetBiosUser().
|
staticprivate |
Referenced by AutoConnectToEmptyServer(), CheckUpdate(), EnterGameplaySession(), GetCachedFavServerInfo(), GetClientServices(), GetCurrentServerInfo(), GetFavoriteServers(), GetServerModList(), GetSession(), GetSessionHandle(), IsInitialized(), LeaveGameplaySession(), LoadFriends(), LoadMPPrivilege(), LoadPermissions(), LoadServers(), LoadVoicePrivilege(), OnAutoConnectToEmptyServer(), PromptUpdate(), SetGameplayActivity(), SetMultiplayState(), SetPendingInviteList(), SetServerFavorited(), SetSessionHandle(), ShowInviteScreen(), ShowUserProfile(), and ClientData::SyncEvent_OnRecievedPlayerList().
|
staticprivate |
Referenced by ClearCurrentServerInfo(), GetCurrentServerInfo(), and OnLoadServersAsync().
|
staticprivate |
Referenced by ClearCurrentServerInfo(), GetCurrentServerInfo(), LeaveGameplaySession(), and OnLoadServersAsync().
|
staticprivate |
Referenced by ClearCurrentServerInfo(), GetCurrentServerInfo(), LeaveGameplaySession(), and OnLoadServersAsync().
|
staticprivate |
Referenced by LeaveGameplaySession(), and OnFriendsAsync().
|
staticprivate |
Referenced by OnFriendsAsync().
|
staticprivate |
Referenced by Init(), LeaveGameplaySession(), and OnFriendsAsync().
|
staticprivate |
Referenced by GetInviteServerInfo(), and SetInviteServerInfo().
|
staticprivate |
Referenced by GetInviteServerInfo(), and SetInviteServerInfo().
|
staticprivate |
Referenced by GetMultiplayState(), and SetMultiplayState().
Referenced by GetMuteList(), Init(), IsPlayerMuted(), and MutePlayer().
|
staticprivate |
Referenced by ClearPendingInviteList(), GetPendingInviteList(), and SetPendingInviteList().
|
staticprivate |
Referenced by UIScriptedMenu::Init(), OnPermissionsAsync(), and UIScriptedMenu::~InGameMenuXbox().
|
staticprivate |
Referenced by Init(), and OnPermissionsAsync().
|
staticprivate |
|
staticprivate |
Referenced by UIScriptedMenu::Init(), OnGetServerModList(), and UIScriptedMenu::~ServerBrowserMenuNew().
|
staticprivate |
|
staticprivate |
Referenced by Init(), IsGameActive(), and IsGameTrial().