◆ AddServerFavorite()
proto native void AddServerFavorite |
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string |
ipAddress, |
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int |
port, |
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int |
steamQueryPort |
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private |
◆ GetCachedFavoriteServerInfo()
Get cached info about favorited servers (ONLY ON WINDOWS)
- Parameters
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favServersInfoCache | gets populated with data with format: key = Query End Point, value.param1 = Server Name, value.param2 = Connection Port |
Referenced by OnlineServices::GetCachedFavServerInfo().
◆ GetFavoriteServers()
proto native void GetFavoriteServers |
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TStringArray |
favServers | ) |
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private |
◆ GetFirstServerWithEmptySlot()
◆ GetServerModList()
Async function to retrieve info about mods for specific server (only for PC)
- Parameters
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serverId | have to be an id returned by callbacks issued by last call to GetServers if GetServers is used another time the id's must be upated |
Referenced by OnlineServices::GetServerModList().
◆ GetServers()
Query game servers.
The async result is returned in the OnDoneAsync callback. Expected errors: BAD_PARAMETER - if atleast one of the permissions is not supported on the current platform, or atleast one of the input arrays is NULL.
- Parameters
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inputValues | input structure |
Referenced by OnlineServices::GetCurrentServerInfo(), and OnlineServices::LoadServers().
◆ OnDoneAsync()
Async callback for GetServers.
- Parameters
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result_list | result object |
error | error indicating success or fail of the async operation. |
response | for debugging - this is the data returned by the server; or an empty string ;) |
References OnlineServices::OnLoadServersAsync().
◆ OnGetFirstServerWithEmptySlot()
◆ OnServerModList()
void OnServerModList |
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GetServerModListResult |
result_list, |
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EBiosError |
error |
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) |
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inlineprivate |
◆ RemoveServerFavorite()
proto native void RemoveServerFavorite |
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string |
ipAddress, |
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int |
port, |
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int |
steamQueryPort |
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) |
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private |
The documentation for this class was generated from the following file: