Private Member Functions | |
| private void | UAInputAPI () | 
| private void | ~UAInputAPI () | 
| proto native void | ListCurrentProfile () | 
| proto native void | ListCurrentPreset () | 
| proto native void | ListAvailableButtons () | 
| proto native void | ListActiveGroup () | 
| proto native void | GetActiveInputs (out TIntArray items) | 
| proto native UAInput | GetInputByID (int iID) | 
| returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)   | |
| proto native UAInput | GetInputByName (string sInputName) | 
| proto native owned string | GetButtonName (int iHash) | 
| proto native owned string | GetButtonIcon (int iHash) | 
| proto native int | ModificatorCount () | 
| proto native owned string | GetModificatorName (int index) | 
| proto native int | DeterminePressedButton () | 
| proto native int | DeterminedCount () | 
| proto native int | GetDetermined (int iIndex) | 
| proto native UAInput | RegisterInput (string sInputName, string sLoc, string sGroupName) | 
| proto native void | DeRegisterInput (string sInputName) | 
| proto native void | RegisterGroup (string sGroupName, string sLoc) | 
| proto native void | DeRegisterGroup (string sGroupName) | 
| proto native void | UpdateControls () | 
| proto native void | ActivateGroup (string sGroupName) | 
| proto native void | ActivateExclude (string sExcludeName) | 
| proto native void | ActivateContext (string sContextName) | 
| proto native void | ActivateModificator (string sModName) | 
| proto native void | DeactivateModificator (string sModName) | 
| proto native void | DeactivateContext () | 
| proto native bool | PresetCreateNew () | 
| proto native bool | PresetDelete (int index) | 
| proto native int | PresetCurrent () | 
| proto native void | PresetSelect (int index) | 
| proto native void | PresetReset () | 
| Resets current 'main' preset without reverting anything else ('softer' Revert)   | |
| proto native int | PresetCount () | 
| proto native owned string | PresetName (int index) | 
| proto native int | SortingCount () | 
| proto native owned string | SortingName (int index) | 
| proto native owned string | SortingLocalization (int index) | 
| proto native void | Export () | 
| proto native void | Revert () | 
| proto native void | SaveInputPresetMiscData () | 
| proto native void | SupressNextFrame (bool bForce) | 
| proto native void | Backlit_None () | 
| proto native void | Backlit_Background (int eType, int iColor1, int iColor2) | 
| proto native void | Backlit_Animation (string strName, float fLifeTime, int iColor1, int iColor2) | 
| proto native bool | Backlit_Enabled () | 
| proto native void | Backlit_KeyByHash (int uHash, int eLayer, int eType, int iColor) | 
| proto native void | Backlit_KeyByName (string strName, int eLayer, int eType, int iColor) | 
| proto native void | Backlit_Remove (int eLayer) | 
| proto native void | Backlit_ForceUpdate () | 
| proto native void | Backlit_EmptyQueue () | 
      
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Referenced by MissionBase::PerformRefreshExcludes(), and PluginBase::Show().
      
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Referenced by DayZPlayer::CommandHandler().
      
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Referenced by Backlit::LoadingAnim(), Backlit::MainMenu_OnShow(), and Backlit::OnSwimmingStart().
      
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Referenced by Backlit::OnSwimmingStart().
      
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Referenced by Backlit::LoadingAnim(), and Backlit::MainMenu_OnShow().
Referenced by Backlit::KeybindingShow().
      
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Referenced by DayZPlayer::CommandHandler().
      
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Referenced by array::Update(), and ScriptedWidgetEventHandler::Update().
      
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Referenced by array::Update(), and ScriptedWidgetEventHandler::Update().
      
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Referenced by UIScriptedMenu::Apply(), array::OnSelectKBPreset(), UIScriptedMenu::PerformSwitchPreset(), and SwitchPreset().
      
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Referenced by array::Update(), and ScriptedWidgetEventHandler::Update().
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
Referenced by ActionTargetsCursor::ActionTargetsCursor(), MissionBase::AddActiveInputRestriction(), array::Apply(), ScriptedWidgetEventHandler::Apply(), ManBase::CommandHandler(), DayZSpectator::EOnFrame(), UIScriptedMenu::Init(), InputUtils::InitInputMetadata(), ScriptedWidgetEventHandler::ItemActionsWidget(), UIScriptedMenu::OnChange(), DayZPlayer::OnSprintEnd(), DayZPlayer::OnSprintStart(), MissionBase::OnUpdate(), RadialMenu(), ScriptedWidgetEventHandler::Reload(), MissionBase::RemoveActiveInputRestriction(), ScriptedWidgetEventHandler::TutorialKeybinds(), and UIScriptedMenu::Update().
Referenced by ConstructData(), InputUtils::GetButtonIconPathFromInput(), InputUtils::GetButtonNameFromInput(), InputUtils::GetComboButtonNamesFromInput(), InputUtils::GetImagesetAndIconFromInputAction(), InputUtils::GetRichtextButtonIconFromInputAction(), GetStringVariant(), and ActionInput::SetInput().
      
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Referenced by UIScriptedMenu::PerformSwitchPreset(), SwitchPreset(), and UIScriptedMenu::UpdateToolbarText().
      
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Referenced by OnShow(), UIScriptedMenu::PerformSwitchPreset(), SwitchPreset(), and UIScriptedMenu::UpdateToolbarText().
Referenced by OnShow(), SwitchPreset(), and UIScriptedMenu::UpdateToolbarText().
      
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Resets current 'main' preset without reverting anything else ('softer' Revert)
Referenced by UIScriptedMenu::PerformSetToDefaultsExt().
      
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Referenced by CGame::DayZGame(), array::OnSelectKBPreset(), UIScriptedMenu::PerformSwitchPreset(), and SwitchPreset().
      
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Referenced by UIScriptedMenu::PerformSetToDefaultsExt().
      
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Referenced by array::OnSelectKBPreset(), and UIScriptedMenu::PerformSwitchPreset().
      
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Referenced by InputUtils::InitInputMetadata().
Referenced by UIScriptedMenu::CreateTabs().
      
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