Private Member Functions | |
private void | UAInputAPI () |
private void | ~UAInputAPI () |
proto native void | ListCurrentProfile () |
proto native void | ListCurrentPreset () |
proto native void | ListAvailableButtons () |
proto native void | ListActiveGroup () |
proto native void | GetActiveInputs (out TIntArray items) |
proto native UAInput | GetInputByID (int iID) |
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default) | |
proto native UAInput | GetInputByName (string sInputName) |
proto native owned string | GetButtonName (int iHash) |
proto native owned string | GetButtonIcon (int iHash) |
proto native int | ModificatorCount () |
proto native owned string | GetModificatorName (int index) |
proto native int | DeterminePressedButton () |
proto native int | DeterminedCount () |
proto native int | GetDetermined (int iIndex) |
proto native UAInput | RegisterInput (string sInputName, string sLoc, string sGroupName) |
proto native void | DeRegisterInput (string sInputName) |
proto native void | RegisterGroup (string sGroupName, string sLoc) |
proto native void | DeRegisterGroup (string sGroupName) |
proto native void | UpdateControls () |
proto native void | ActivateGroup (string sGroupName) |
proto native void | ActivateExclude (string sExcludeName) |
proto native void | ActivateContext (string sContextName) |
proto native void | ActivateModificator (string sModName) |
proto native void | DeactivateModificator (string sModName) |
proto native void | DeactivateContext () |
proto native bool | PresetCreateNew () |
proto native bool | PresetDelete (int index) |
proto native int | PresetCurrent () |
proto native void | PresetSelect (int index) |
proto native void | PresetReset () |
Resets current 'main' preset without reverting anything else ('softer' Revert) | |
proto native int | PresetCount () |
proto native owned string | PresetName (int index) |
proto native int | SortingCount () |
proto native owned string | SortingName (int index) |
proto native owned string | SortingLocalization (int index) |
proto native void | Export () |
proto native void | Revert () |
proto native void | SaveInputPresetMiscData () |
proto native void | SupressNextFrame (bool bForce) |
proto native void | Backlit_None () |
proto native void | Backlit_Background (int eType, int iColor1, int iColor2) |
proto native void | Backlit_Animation (string strName, float fLifeTime, int iColor1, int iColor2) |
proto native bool | Backlit_Enabled () |
proto native void | Backlit_KeyByHash (int uHash, int eLayer, int eType, int iColor) |
proto native void | Backlit_KeyByName (string strName, int eLayer, int eType, int iColor) |
proto native void | Backlit_Remove (int eLayer) |
proto native void | Backlit_ForceUpdate () |
proto native void | Backlit_EmptyQueue () |
|
inlineprivate |
|
inlineprivate |
|
private |
|
private |
Referenced by MissionBase::PerformRefreshExcludes(), and PluginBase::Show().
|
private |
|
private |
Referenced by DayZPlayer::CommandHandler().
|
private |
Referenced by Backlit::LoadingAnim(), Backlit::MainMenu_OnShow(), and Backlit::OnSwimmingStart().
|
private |
Referenced by Backlit::OnSwimmingStart().
|
private |
|
private |
Referenced by Backlit::LoadingAnim(), and Backlit::MainMenu_OnShow().
Referenced by Backlit::KeybindingShow().
|
private |
|
private |
|
private |
|
private |
Referenced by DayZPlayer::CommandHandler().
|
private |
|
private |
|
private |
Referenced by array::Update(), and ScriptedWidgetEventHandler::Update().
|
private |
Referenced by array::Update(), and ScriptedWidgetEventHandler::Update().
|
private |
Referenced by UIScriptedMenu::Apply(), array::OnSelectKBPreset(), UIScriptedMenu::PerformSwitchPreset(), and SwitchPreset().
|
private |
Referenced by array::Update(), and ScriptedWidgetEventHandler::Update().
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
Referenced by ActionTargetsCursor::ActionTargetsCursor(), MissionBase::AddActiveInputRestriction(), array::Apply(), ScriptedWidgetEventHandler::Apply(), ManBase::CommandHandler(), DayZSpectator::EOnFrame(), UIScriptedMenu::Init(), InputUtils::InitInputMetadata(), ScriptedWidgetEventHandler::ItemActionsWidget(), UIScriptedMenu::OnChange(), DayZPlayer::OnSprintEnd(), DayZPlayer::OnSprintStart(), MissionBase::OnUpdate(), RadialMenu(), ScriptedWidgetEventHandler::Reload(), MissionBase::RemoveActiveInputRestriction(), ScriptedWidgetEventHandler::TutorialKeybinds(), and UIScriptedMenu::Update().
Referenced by ConstructData(), InputUtils::GetButtonIconPathFromInput(), InputUtils::GetButtonNameFromInput(), InputUtils::GetComboButtonNamesFromInput(), InputUtils::GetImagesetAndIconFromInputAction(), InputUtils::GetRichtextButtonIconFromInputAction(), GetStringVariant(), and ActionInput::SetInput().
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
Referenced by UIScriptedMenu::PerformSwitchPreset(), SwitchPreset(), and UIScriptedMenu::UpdateToolbarText().
|
private |
|
private |
Referenced by OnShow(), UIScriptedMenu::PerformSwitchPreset(), SwitchPreset(), and UIScriptedMenu::UpdateToolbarText().
Referenced by OnShow(), SwitchPreset(), and UIScriptedMenu::UpdateToolbarText().
|
private |
Resets current 'main' preset without reverting anything else ('softer' Revert)
Referenced by UIScriptedMenu::PerformSetToDefaultsExt().
|
private |
Referenced by CGame::DayZGame(), array::OnSelectKBPreset(), UIScriptedMenu::PerformSwitchPreset(), and SwitchPreset().
|
private |
Referenced by UIScriptedMenu::PerformSetToDefaultsExt().
|
private |
Referenced by array::OnSelectKBPreset(), and UIScriptedMenu::PerformSwitchPreset().
|
private |
Referenced by InputUtils::InitInputMetadata().
Referenced by UIScriptedMenu::CreateTabs().
|
private |
|
private |