Backlit effect class.
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◆ HintClear()
◆ HintShow()
◆ KeybindingClear()
◆ KeybindingShow()
| void KeybindingShow |
( |
int |
keyHash | ) |
|
|
inlineprivate |
◆ LoadingAnim()
◆ MainMenu_OnHide()
◆ MainMenu_OnShow()
◆ OnEnterCar()
◆ OnInit()
| void OnInit |
( |
DayZGame |
game | ) |
|
|
inlineprivate |
◆ OnLeaveCar()
◆ OnSwimmingStart()
◆ OnSwimmingStop()
◆ RefreshVehicleLayout()
| void RefreshVehicleLayout |
( |
int |
iGear, |
|
|
bool |
bCEL |
|
) |
| |
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inlineprivate |
◆ SetBlood()
| void SetBlood |
( |
float |
fBlood | ) |
|
|
inlineprivate |
◆ SetHealth()
| void SetHealth |
( |
float |
fHealth | ) |
|
|
inlineprivate |
◆ UpdatePlayer()
| void UpdatePlayer |
( |
bool |
bForce | ) |
|
|
inlineprivate |
References UAInputAPI::Backlit_Background(), UAInputAPI::Backlit_KeyByName(), UAInputAPI::Backlit_Remove(), EUABACKLIT_ON, EUABLAYER_ALL, EUABLAYER_CUSTOM, GetUApi(), m_BacklitActive, m_BloodBefore, m_BloodNew, m_HealthBefore, m_HealthNew, VisualiseBlood(), and VisualiseHealth().
Referenced by OnLeaveCar(), and OnSwimmingStop().
◆ VisualiseBlood()
| void VisualiseBlood |
( |
int |
iLevel | ) |
|
|
inlineprivate |
◆ VisualiseHealth()
| void VisualiseHealth |
( |
int |
iLevel | ) |
|
|
inlineprivate |
◆ m_BacklitActive
Referenced by HintClear(), HintShow(), KeybindingClear(), KeybindingShow(), LoadingAnim(), MainMenu_OnHide(), MainMenu_OnShow(), OnEnterCar(), OnInit(), OnLeaveCar(), OnSwimmingStart(), OnSwimmingStop(), RefreshVehicleLayout(), and UpdatePlayer().
◆ m_BloodBefore
◆ m_BloodNew
◆ m_CELBefore
◆ m_GearBefore
◆ m_HealthBefore
◆ m_HealthNew
The documentation for this class was generated from the following file: