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ActionCraftBoltsFeather Class Reference

Private Member Functions

void ActionCraftBoltsFeather ()
 
override void CreateConditionComponents ()
 
protected bool IsFeatherType (string itemInHandsType)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Private Attributes

protected bool m_IsFeatherInHands
 
protected Ammunition_Base m_ResultEntity
 

Constructor & Destructor Documentation

◆ ActionCraftBoltsFeather()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References IsFeatherType().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ IsFeatherType()

protected bool IsFeatherType ( string  itemInHandsType)
inlineprivate

Referenced by ActionCondition(), and OnStartServer().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

Field Documentation

◆ m_IsFeatherInHands

protected bool m_IsFeatherInHands
private

◆ m_ResultEntity

protected Ammunition_Base m_ResultEntity
private

The documentation for this class was generated from the following file: