◆ ActionCraftBoltsFeather()
◆ ActionCondition()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ IsFeatherType()
protected bool IsFeatherType |
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string |
itemInHandsType | ) |
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inlineprivate |
◆ OnFinishProgressServer()
override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ OnStartServer()
override void OnStartServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ m_IsFeatherInHands
protected bool m_IsFeatherInHands |
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private |
◆ m_ResultEntity
The documentation for this class was generated from the following file: