PC Stable Documentation
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Private Member Functions | |
void | ActionBuryBody () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask) |
override void | OnFinishProgressServer (ActionData action_data) |
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inlineprivate |
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inlineprivate |
References Class::CastTo(), GetGame(), and CGame::SurfaceUnderObject().
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inlineprivate |
References vector::Forward.
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inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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inlineprivate |
References g_Game.