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void | ImprovisedExplosive () |
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override void | EOnInit (IEntity other, int extra) |
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override bool | HasLockedTriggerSlots () |
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override void | LockTriggerSlots () |
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override void | UnlockTriggerSlots () |
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override void | LockExplosivesSlots () |
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override void | UnlockExplosivesSlots () |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override void | OnVariablesSynchronized () |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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override RemotelyActivatedItemBehaviour | GetRemotelyActivatedItemBehaviour () |
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override void | PairRemote (notnull EntityAI trigger) |
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override EntityAI | GetPairDevice () |
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override bool | CanBeArmed () |
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override bool | CanBeDisarmed () |
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override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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override bool | CanDisplayAttachmentSlot (int slot_id) |
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override bool | IsTimerDetonable () |
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override bool | IsTakeable () |
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override bool | IsDeployable () |
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override void | SetActions () |
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override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
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override void | OnActivatedByItem (notnull ItemBase item) |
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override protected void | InitiateExplosion () |
| not exploding itself, rely on attached explosives
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override void | EEItemAttached (EntityAI item, string slot_name) |
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override void | EEItemDetached (EntityAI item, string slot_name) |
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override void | OnBeforeDisarm () |
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override void | OnDisarmed (bool pWithTool) |
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override void | UpdateLED (int pState) |
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protected void | OnTriggerAttached (EntityAI entity) |
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protected void | OnTriggerDetached (EntityAI entity) |
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protected void | UpdateVisuals (EntityAI entity) |
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override string | GetDeploySoundset () |
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override string | GetLoopDeploySoundset () |
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override string | GetArmSoundset () |
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override string | GetDisarmSoundset () |
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◆ ImprovisedExplosive()
◆ CanBeArmed()
override bool CanBeArmed |
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◆ CanBeDisarmed()
override bool CanBeDisarmed |
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inlineprivate |
◆ CanDisplayAttachmentSlot()
override bool CanDisplayAttachmentSlot |
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int |
slot_id | ) |
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inlineprivate |
◆ CanReceiveAttachment()
◆ EEHealthLevelChanged()
override void EEHealthLevelChanged |
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int |
oldLevel, |
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int |
newLevel, |
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string |
zone |
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) |
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◆ EEItemAttached()
◆ EEItemDetached()
◆ EEItemLocationChanged()
◆ EOnInit()
override void EOnInit |
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IEntity |
other, |
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int |
extra |
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) |
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◆ GetArmSoundset()
override string GetArmSoundset |
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inlineprivate |
◆ GetDeploySoundset()
override string GetDeploySoundset |
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◆ GetDisarmSoundset()
override string GetDisarmSoundset |
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inlineprivate |
◆ GetLoopDeploySoundset()
override string GetLoopDeploySoundset |
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◆ GetPairDevice()
◆ GetRemotelyActivatedItemBehaviour()
◆ HasLockedTriggerSlots()
override bool HasLockedTriggerSlots |
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inlineprivate |
◆ InitiateExplosion()
override protected void InitiateExplosion |
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private |
not exploding itself, rely on attached explosives
◆ IsDeployable()
override bool IsDeployable |
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◆ IsTakeable()
override bool IsTakeable |
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◆ IsTimerDetonable()
override bool IsTimerDetonable |
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◆ LockExplosivesSlots()
override void LockExplosivesSlots |
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◆ LockTriggerSlots()
override void LockTriggerSlots |
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◆ OnActivatedByItem()
override void OnActivatedByItem |
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notnull ItemBase |
item | ) |
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attachment special handling on disarm
go through attached explosives
hard-case blocks shells (result of deferred delete)
defer delete to allow ringing
final traverse - attached explosives activation
defer damage to trigger attachments to allow ringing
References ANIM_PHASE_VISIBILITY, CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), ScriptCallQueue::CallLaterByName(), ClockBase(), GetArmed(), CGame::GetCallQueue(), GetGame(), TIME_TRIGGER_DELAY_SECS, TIME_TRIGGER_INITIAL_DELAY_SECS, and TIME_TRIGGER_TIMER_BASED_DELAY_SECS.
◆ OnBeforeDisarm()
override void OnBeforeDisarm |
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◆ OnDisarmed()
override void OnDisarmed |
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bool |
pWithTool | ) |
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◆ OnPlacementComplete()
override void OnPlacementComplete |
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Man |
player, |
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vector |
position = "0 0 0" , |
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vector |
orientation = "0 0 0" |
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) |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnTriggerAttached()
protected void OnTriggerAttached |
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EntityAI |
entity | ) |
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inlineprivate |
◆ OnTriggerDetached()
protected void OnTriggerDetached |
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EntityAI |
entity | ) |
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◆ OnVariablesSynchronized()
override void OnVariablesSynchronized |
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◆ PairRemote()
override void PairRemote |
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notnull EntityAI |
trigger | ) |
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◆ SetActions()
override void SetActions |
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◆ UnlockExplosivesSlots()
override void UnlockExplosivesSlots |
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◆ UnlockTriggerSlots()
override void UnlockTriggerSlots |
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◆ UpdateLED()
override void UpdateLED |
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int |
pState | ) |
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◆ UpdateVisuals()
protected void UpdateVisuals |
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EntityAI |
entity | ) |
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◆ ANIM_PHASE_TRIGGER_CLOCK
protected const string ANIM_PHASE_TRIGGER_CLOCK = "TriggerClock" |
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◆ ANIM_PHASE_TRIGGER_EMPTY
protected const string ANIM_PHASE_TRIGGER_EMPTY = "TriggerEmpty" |
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◆ ANIM_PHASE_TRIGGER_REMOTE
protected const string ANIM_PHASE_TRIGGER_REMOTE = "TriggerRemote" |
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◆ ANIM_PHASE_TRIGGER_TIMER
protected const string ANIM_PHASE_TRIGGER_TIMER = "TriggerTimer" |
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◆ m_RAIB
◆ SLOT_EXPLOSIVE_A
protected const string SLOT_EXPLOSIVE_A = "IEDExplosiveA" |
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◆ SLOT_EXPLOSIVE_B
protected const string SLOT_EXPLOSIVE_B = "IEDExplosiveB" |
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◆ SLOT_EXPLOSIVE_COUNT
protected const int SLOT_EXPLOSIVE_COUNT = 2 |
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◆ SLOT_EXPLOSIVES
◆ SLOT_TRIGGER_ALARM_CLOCK
protected const string SLOT_TRIGGER_ALARM_CLOCK = "TriggerAlarmClock" |
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◆ SLOT_TRIGGER_KITCHEN_TIMER
protected const string SLOT_TRIGGER_KITCHEN_TIMER = "TriggerKitchenTimer" |
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◆ SLOT_TRIGGER_REMOTE
protected const string SLOT_TRIGGER_REMOTE = "TriggerRemoteDetonator_Receiver" |
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◆ SLOT_TRIGGERS
◆ SLOT_TRIGGERS_COUNT
protected const int SLOT_TRIGGERS_COUNT = 3 |
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◆ TIME_TRIGGER_DELAY_SECS
protected const float TIME_TRIGGER_DELAY_SECS = 0.3 |
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◆ TIME_TRIGGER_INITIAL_DELAY_SECS
protected const float TIME_TRIGGER_INITIAL_DELAY_SECS = 0.1 |
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◆ TIME_TRIGGER_TIMER_BASED_DELAY_SECS
protected const float TIME_TRIGGER_TIMER_BASED_DELAY_SECS = 1.0 |
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private |
The documentation for this class was generated from the following file: