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ScriptInputUserData Class Reference

Private Member Functions

void ScriptInputUserData ()
 
void ~ScriptInputUserData ()
 
proto native void Reset ()
 
proto native void Send ()
 
proto native bool CopyFrom (ParamsReadContext other)
 

Static Private Member Functions

proto static native bool CanStoreInputUserData ()
 Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()')
 

Constructor & Destructor Documentation

◆ ScriptInputUserData()

void ScriptInputUserData ( )
private

◆ ~ScriptInputUserData()

void ~ScriptInputUserData ( )
private

Member Function Documentation

◆ CanStoreInputUserData()

proto static native bool CanStoreInputUserData ( )
staticprivate

Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()')

Referenced by ActionManagerClient::ActionStart(), ManBase::CloseMapEx(), InventoryItem::CombineItemsClient(), HandleInventoryManipulation(), ActionBaseCB::Interrupt(), ManBase::OnQuickBarSingleUse(), InventoryItem::OnRightClick(), EntityAI::PredictiveDropEntity(), EntityAI::PredictiveForceSwapEntities(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::PredictiveSwapEntities(), EntityAI::PredictiveTakeEntityAsAttachment(), EntityAI::PredictiveTakeEntityAsAttachmentEx(), EntityAI::PredictiveTakeEntityToCargo(), EntityAI::PredictiveTakeEntityToHands(), EntityAI::PredictiveTakeEntityToInventory(), EntityAI::PredictiveTakeEntityToTargetAttachment(), EntityAI::PredictiveTakeEntityToTargetAttachmentEx(), EntityAI::PredictiveTakeEntityToTargetCargo(), EntityAI::PredictiveTakeEntityToTargetCargoEx(), EntityAI::PredictiveTakeEntityToTargetInventory(), EntityAI::PredictiveTakeToDst(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ActionManagerClient::RequestInterruptAction(), SendEmoteRequestSync(), ManBase::SendLiftWeaponSync(), SetEntityShortcut(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), WeaponManager::StartAction(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), HumanInventory::Update(), and Update().

◆ CopyFrom()

proto native bool CopyFrom ( ParamsReadContext  other)
private

Referenced by ProcessInputData().

◆ Reset()

proto native void Reset ( )
private

◆ Send()


The documentation for this class was generated from the following file: