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proto static native bool | CanStoreInputUserData () |
| Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()')
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◆ ScriptInputUserData()
◆ ~ScriptInputUserData()
◆ CanStoreInputUserData()
proto static native bool CanStoreInputUserData |
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Returns true when the channel is free, AND the InputBuffer is NOT full (same as '!IsNetworkInputBufferFull()')
Referenced by ActionManagerClient::ActionStart(), ManBase::CloseMapEx(), InventoryItem::CombineItemsClient(), HandleInventoryManipulation(), ActionBaseCB::Interrupt(), ManBase::OnQuickBarSingleUse(), InventoryItem::OnRightClick(), EntityAI::PredictiveDropEntity(), EntityAI::PredictiveForceSwapEntities(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::PredictiveSwapEntities(), EntityAI::PredictiveTakeEntityAsAttachment(), EntityAI::PredictiveTakeEntityAsAttachmentEx(), EntityAI::PredictiveTakeEntityToCargo(), EntityAI::PredictiveTakeEntityToHands(), EntityAI::PredictiveTakeEntityToInventory(), EntityAI::PredictiveTakeEntityToTargetAttachment(), EntityAI::PredictiveTakeEntityToTargetAttachmentEx(), EntityAI::PredictiveTakeEntityToTargetCargo(), EntityAI::PredictiveTakeEntityToTargetCargoEx(), EntityAI::PredictiveTakeEntityToTargetInventory(), EntityAI::PredictiveTakeToDst(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ActionManagerClient::RequestInterruptAction(), SendEmoteRequestSync(), ManBase::SendLiftWeaponSync(), SetEntityShortcut(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), WeaponManager::StartAction(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), HumanInventory::Update(), and Update().
◆ CopyFrom()
◆ Reset()
proto native void Reset |
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◆ Send()
proto native void Send |
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Referenced by ActionManagerClient::ActionStart(), InventoryItem::CombineItemsClient(), ActionBaseCB::Interrupt(), OnlineServices::MutePlayer(), InventoryItem::OnRightClick(), OnUpdate(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ActionManagerClient::RequestInterruptAction(), SendEmoteRequestSync(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), ManBase::SendLiftWeaponSync(), SetEntityShortcut(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), WeaponManager::Synchronize(), ManBase::TogglePlacingLocal(), HumanInventory::Update(), and Update().
The documentation for this class was generated from the following file: