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| static void  | SerializeMove (ParamsWriteContext ctx, int type, notnull InventoryLocation src, notnull InventoryLocation dst) | 
|   | move  
  | 
|   | 
| static void  | SendInputUserDataMove (int type, notnull InventoryLocation src, notnull InventoryLocation dst) | 
|   | 
| static void  | SendServerMove (Man player, int type, notnull InventoryLocation src, notnull InventoryLocation dst) | 
|   | 
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| static void  | SerializeSwap (ParamsWriteContext ctx, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap) | 
|   | swap  
  | 
|   | 
| static void  | SendInputUserDataSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false) | 
|   | 
| static void  | SendServerSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false) | 
|   | 
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| static void  | SerializeHandEvent (ParamsWriteContext ctx, HandEventBase e) | 
|   | hand  
  | 
|   | 
| static void  | SendInputUserDataHandEvent (HandEventBase e) | 
|   | 
| static void  | SendServerHandEventViaInventoryCommand (notnull Man player, HandEventBase e) | 
|   | 
◆ SendInputUserDataHandEvent()
◆ SendInputUserDataMove()
◆ SendInputUserDataSwap()
◆ SendServerHandEventViaInventoryCommand()
  
  
      
        
          | static void SendServerHandEventViaInventoryCommand  | 
          ( | 
          notnull Man  | 
          player,  | 
         
        
           | 
           | 
          HandEventBase  | 
          e  | 
         
        
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          ) | 
           |  | 
         
       
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inlinestaticprivate   | 
  
 
 
◆ SendServerMove()
◆ SendServerSwap()
◆ SerializeHandEvent()
◆ SerializeMove()
◆ SerializeSwap()
The documentation for this class was generated from the following file: