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InventoryInputUserData Class Reference

Static Private Member Functions

static void SerializeMove (ParamsWriteContext ctx, int type, notnull InventoryLocation src, notnull InventoryLocation dst)
 move
 
static void SendInputUserDataMove (int type, notnull InventoryLocation src, notnull InventoryLocation dst)
 
static void SendServerMove (Man player, int type, notnull InventoryLocation src, notnull InventoryLocation dst)
 
static void SerializeSwap (ParamsWriteContext ctx, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap)
 swap
 
static void SendInputUserDataSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false)
 
static void SendServerSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false)
 
static void SerializeHandEvent (ParamsWriteContext ctx, HandEventBase e)
 hand
 
static void SendInputUserDataHandEvent (HandEventBase e)
 
static void SendServerHandEventViaInventoryCommand (notnull Man player, HandEventBase e)
 

Member Function Documentation

◆ SendInputUserDataHandEvent()

static void SendInputUserDataHandEvent ( HandEventBase  e)
inlinestaticprivate

◆ SendInputUserDataMove()

static void SendInputUserDataMove ( int  type,
notnull InventoryLocation  src,
notnull InventoryLocation  dst 
)
inlinestaticprivate

◆ SendInputUserDataSwap()

static void SendInputUserDataSwap ( notnull InventoryLocation  src1,
notnull InventoryLocation  src2,
notnull InventoryLocation  dst1,
notnull InventoryLocation  dst2,
bool  skippedSwap = false 
)
inlinestaticprivate

◆ SendServerHandEventViaInventoryCommand()

static void SendServerHandEventViaInventoryCommand ( notnull Man  player,
HandEventBase  e 
)
inlinestaticprivate

◆ SendServerMove()

static void SendServerMove ( Man  player,
int  type,
notnull InventoryLocation  src,
notnull InventoryLocation  dst 
)
inlinestaticprivate

◆ SendServerSwap()

static void SendServerSwap ( notnull InventoryLocation  src1,
notnull InventoryLocation  src2,
notnull InventoryLocation  dst1,
notnull InventoryLocation  dst2,
bool  skippedSwap = false 
)
inlinestaticprivate

◆ SerializeHandEvent()

◆ SerializeMove()

static void SerializeMove ( ParamsWriteContext  ctx,
int  type,
notnull InventoryLocation  src,
notnull InventoryLocation  dst 
)
inlinestaticprivate

◆ SerializeSwap()

static void SerializeSwap ( ParamsWriteContext  ctx,
notnull InventoryLocation  src1,
notnull InventoryLocation  src2,
notnull InventoryLocation  dst1,
notnull InventoryLocation  dst2,
bool  skippedSwap 
)
inlinestaticprivate

The documentation for this class was generated from the following file: