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static void | SerializeMove (ParamsWriteContext ctx, int type, notnull InventoryLocation src, notnull InventoryLocation dst) |
| move
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static void | SendInputUserDataMove (int type, notnull InventoryLocation src, notnull InventoryLocation dst) |
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static void | SendServerMove (Man player, int type, notnull InventoryLocation src, notnull InventoryLocation dst) |
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static void | SerializeSwap (ParamsWriteContext ctx, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap) |
| swap
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static void | SendInputUserDataSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false) |
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static void | SendServerSwap (notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap=false) |
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static void | SerializeHandEvent (ParamsWriteContext ctx, HandEventBase e) |
| hand
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static void | SendInputUserDataHandEvent (HandEventBase e) |
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static void | SendServerHandEventViaInventoryCommand (notnull Man player, HandEventBase e) |
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◆ SendInputUserDataHandEvent()
◆ SendInputUserDataMove()
◆ SendInputUserDataSwap()
◆ SendServerHandEventViaInventoryCommand()
static void SendServerHandEventViaInventoryCommand |
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notnull Man |
player, |
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HandEventBase |
e |
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) |
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inlinestaticprivate |
◆ SendServerMove()
◆ SendServerSwap()
◆ SerializeHandEvent()
◆ SerializeMove()
◆ SerializeSwap()
The documentation for this class was generated from the following file: