Abstracted event, not to be used, only inherited. More...
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| ref InventoryLocation | m_Dst |
| ref InventoryLocation | m_Src2 |
| destination for new item (i.e. hands) | |
| ref InventoryLocation | m_Dst2 |
| src of old item in hands | |
| int | m_Animation2ID = -1 |
| destination for old item that was in hands | |
| string | m_Type |
| ref ReplaceItemWithNewLambdaBase | m_Lambda |
Abstracted event, not to be used, only inherited.
represents event that triggers transition from state to state
triggered when animation action aborts
triggered when animation action finishes
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References DumpToString(), Error(), GetDst(), GetSrc(), and TryAcquireInventoryJunctureFromServer().
Referenced by ValidateHandEvent().
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References DumpToString(), Error(), GetDst(), GetSrc(), and TryAcquireInventoryJunctureFromServer().
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References DumpToString(), Error(), GetDst(), GetSrc(), and TryAcquireInventoryJunctureFromServer().
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References m_Src, and TryAcquireTwoInventoryJuncturesFromServer().
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References GetDst(), GetEventID(), GetSrc(), Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), GameInventory::LocationCanMoveEntity(), and m_Player.
Referenced by CanPerformEventEx().
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References InventoryLocation::GetItem(), m_Player, and m_Src.
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References GameInventory::c_MaxItemDistanceRadius, GameInventory::CheckMoveToDstRequest(), GetDst(), GetSrc(), and m_Player.
Referenced by CheckRequestEx().
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References m_Player.
Referenced by DeferredHandEvent::ClearInventoryReservation(), OnInventoryJunctureFailureFromServer(), and ValidateHandEvent().
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References InventoryLocation::DumpToStringNullSafe(), GetEventID(), m_Player, and m_Src.
Referenced by AcquireInventoryJunctureFromServer(), HandGuardBase::GuardCondition(), HandleHandEvent(), GameInventory::OnServerInventoryCommandStatic(), HumanInventory::ReplaceItemInElsewhereWithNewinHandsImpl(), HumanInventory::ReplaceItemInHandsWithNewImpl(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), SyncHandEventToRemote(), and ValidateHandEvent().
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References InventoryLocation::DumpToStringNullSafe(), GetEventID(), m_Player, and m_Src.
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References InventoryLocation::DumpToStringNullSafe(), GetDst(), GetEventID(), GetSrc(), and m_Player.
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References GetSrcEntity(), m_Player, and InventoryLocation::SetHands().
Referenced by AcquireInventoryJunctureFromServer(), HandActionBase::Action(), CanPerformEvent(), CanPerformEventEx(), CheckRequest(), ClearInventoryReservation(), HandGuardBase::GuardCondition(), HandEvent(), HandleHandEvent(), HandStateEquipped::OnEntry(), HandStateBase::OnEntry(), OnInventoryJunctureFailureFromServer(), HumanInventory::ReplaceItemInElsewhereWithNewinHandsImpl(), ReserveInventory(), SendServerHandEventViaJuncture(), and ValidateHandEvent().
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References m_Dst.
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References GetSrcEntity(), m_Player, and InventoryLocation::SetHands().
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Referenced by ValidateHandEvent().
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
Referenced by HandEventFactory().
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References m_EventID.
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References m_EventID.
Referenced by HandEventFactory().
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References InventoryLocation::ReadFromContext().
Referenced by CreateHandEventFromContext().
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References Serializer::Read(), and InventoryLocation::ReadFromContext().
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References Error(), m_Type, and Serializer::Read().
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References GameInventory::c_InventoryReservationTimeoutShortMS, and m_Player.
Referenced by HumanInventory::ForceSwapEntities(), and DeferredHandEvent::ReserveInventory().
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Referenced by InventoryInputUserData::SerializeHandEvent(), and SyncHandEventToRemote().
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References Serializer::Write().
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References Error(), m_Type, and Serializer::Write().
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destination for old item that was in hands
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Referenced by HandActionBase::Action(), GetDst(), and HandStateBase::OnEntry().
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src of old item in hands
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destination for new item (i.e. hands)
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