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PC Stable Documentation
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Private Member Functions | |
| void | ActionGetInTransport () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| override bool | CanBeUsedInRestrain () |
| override void | OnUpdate (ActionData action_data) |
| override int | GetActionCategory () |
| override void | OnEnd (ActionData action_data) |
| override bool | AddActionJuncture (ActionData action_data) |
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inlineprivate |
References ActionBase::m_StanceMask, and ActionBase::m_Text.
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inlineprivate |
References Class::CastTo(), and Transport::IsAreaAtDoorFree().
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inlineprivate |
References GetGame(), and InventoryLocation::SetVehicle().
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References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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References AC_INTERACT.
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inlineprivate |
References GetGame().
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inlineprivate |
References GetDayZGame(), and HumanCommandVehicle::SetVehicleType().