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ActionGetInTransport Class Reference

Private Member Functions

void ActionGetInTransport ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override bool CanBeUsedInRestrain ()
 
override void OnUpdate (ActionData action_data)
 
override int GetActionCategory ()
 
override void OnEnd (ActionData action_data)
 
override bool AddActionJuncture (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionGetInTransport()

void ActionGetInTransport ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ AddActionJuncture()

override bool AddActionJuncture ( ActionData  action_data)
inlineprivate

◆ CanBeUsedInRestrain()

override bool CanBeUsedInRestrain ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

References AC_INTERACT.

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

References GetGame().

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

◆ OnUpdate()

override void OnUpdate ( ActionData  action_data)
inlineprivate

References End(), and UA_START.

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: