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ActionTakeArrow Class Reference

Private Member Functions

void ActionTakeArrow ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
 
override bool CanBeUsedOnBack ()
 
override bool InventoryReservation (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 

Constructor & Destructor Documentation

◆ ActionTakeArrow()

void ActionTakeArrow ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBeUsedOnBack()

override bool CanBeUsedOnBack ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetDisplayInteractObject()

override Object GetDisplayInteractObject ( PlayerBase  player,
ActionTarget  target 
)
inlineprivate

◆ InventoryReservation()

override bool InventoryReservation ( ActionData  action_data)
inlineprivate

◆ OnExecute()


The documentation for this class was generated from the following file: