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FirearmActionLoadBullet Class Reference

Private Member Functions

void FirearmActionLoadBullet ()
 
override int GetActionCategory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
 
override bool CanBePerformedFromInventory ()
 
override bool CanBePerformedFromQuickbar ()
 

Constructor & Destructor Documentation

◆ FirearmActionLoadBullet()

void FirearmActionLoadBullet ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )
inlineprivate

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

◆ GetDisplayInteractObject()

override Object GetDisplayInteractObject ( PlayerBase  player,
ActionTarget  target 
)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: