PC Stable Documentation
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Private Member Functions | |
void | FirearmActionLoadBullet () |
override int | GetActionCategory () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | Start (ActionData action_data) |
override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
override bool | CanBePerformedFromInventory () |
override bool | CanBePerformedFromQuickbar () |
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inlineprivate |
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inlineprivate |
References ArrowManagerBase::GetFirstArrow().
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References ArrowManagerBase::GetFirstArrow().
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inlineprivate |
References ArrowManagerBase::AcquireFirstArrow().