Data Structures | |
class | FirearmActionLoadBullet |
Functions | |
FirearmActionLoadBullet FirearmActionBase | FirearmActionLoadBulletQuick () |
void | FirearmActionLoadBullet () |
override int | GetActionCategory () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | Start (ActionData action_data) |
override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
override bool | CanBePerformedFromInventory () |
override bool | CanBePerformedFromQuickbar () |
override | GetInputType () |
override void | CreateConditionComponents () |
override bool | HasProgress () |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
override bool CanBePerformedFromInventory | ( | ) |
override bool CanBePerformedFromQuickbar | ( | ) |
override void CreateConditionComponents | ( | ) |
void FirearmActionLoadBullet | ( | ) |
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick | ( | ) |
Referenced by ActionConstructor::RegisterActions(), Mp133Shotgun_Base::SetActions(), and Weapon::SetActions().
override int GetActionCategory | ( | ) |
override Object GetDisplayInteractObject | ( | PlayerBase | player, |
ActionTarget | target | ||
) |
override GetInputType | ( | ) |
override bool HasProgress | ( | ) |
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = NULL |
||
) |
References ActionTarget, and vector::Zero.
override void Start | ( | ActionData | action_data | ) |