Data Structures | |
| class | FirearmActionLoadBullet |
Functions | |
| FirearmActionLoadBullet FirearmActionBase | FirearmActionLoadBulletQuick () |
| void | FirearmActionLoadBullet () |
| override int | GetActionCategory () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBePerformedFromQuickbar () |
| override | GetInputType () |
| override void | CreateConditionComponents () |
| override bool | HasProgress () |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| override bool CanBePerformedFromInventory | ( | ) |
| override bool CanBePerformedFromQuickbar | ( | ) |
| override void CreateConditionComponents | ( | ) |
| void FirearmActionLoadBullet | ( | ) |
| FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick | ( | ) |
| override int GetActionCategory | ( | ) |
| override Object GetDisplayInteractObject | ( | PlayerBase | player, |
| ActionTarget | target | ||
| ) |
| override GetInputType | ( | ) |
| override bool HasProgress | ( | ) |
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = NULL |
||
| ) |
References ActionTarget, and vector::Zero.
| override void Start | ( | ActionData | action_data | ) |