Serializer API implementation for File IO. See Serializer for more info.
usage:
void TestSave()
{
string names[3] = {"alpha", "beta", "gama"};
{
}
}
void TestLoad()
{
int intVal;
string stringVal;
string names[3];
{
}
}
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Serializer API implementation for File IO. See Serializer for more info. usage:
Definition Serializer.c:104
void FileSerializer()
Definition Serializer.c:105
proto native void Close()
proto native bool Open(string path, FileMode mode=FileMode.READ)
proto bool Write(void value_out)
proto bool Read(void value_in)
FileMode
Definition EnSystem.c:383