Serializer API implementation for File IO. See Serializer for more info. 
 usage: 
void TestSave()
{
    string names[3] = {"alpha", "beta", "gama"};
    
    {
    }
}
    
void TestLoad()
{
    int intVal;
    string stringVal;
    string names[3];
        
    {
    }
}   
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
 
Serializer API implementation for File IO. See Serializer for more info.   usage:
Definition Serializer.c:104
 
void FileSerializer()
Definition Serializer.c:105
 
proto native void Close()
 
proto native bool Open(string path, FileMode mode=FileMode.READ)
 
proto bool Write(void value_out)
 
proto bool Read(void value_in)
 
FileMode
Definition EnSystem.c:383