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PC Stable Documentation
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Private Attributes | |
| string | m_CharacterId |
| character ID | |
| int | m_Lifetime |
| lifetime of character in seconds | |
| vector | m_Position |
| position of spawn | |
| int | m_Population |
| population of current gameplay (server) | |
| int | m_DaytimeHour |
| current time in hour (hour in 24h) | |
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private |
character ID
Referenced by CGame::OnEvent().
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private |
current time in hour (hour in 24h)
Referenced by CGame::OnEvent().
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private |
lifetime of character in seconds
Referenced by CGame::OnEvent().
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private |
population of current gameplay (server)
Referenced by CGame::OnEvent().
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private |
position of spawn
Referenced by CGame::OnEvent().