PC Stable Documentation
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Private Attributes | |
string | m_CharacterId |
character ID | |
int | m_Lifetime |
lifetime of character in seconds | |
vector | m_Position |
position of spawn | |
int | m_Population |
population of current gameplay (server) | |
int | m_DaytimeHour |
current time in hour (hour in 24h) | |
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private |
character ID
Referenced by CGame::OnEvent().
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private |
current time in hour (hour in 24h)
Referenced by CGame::OnEvent().
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private |
lifetime of character in seconds
Referenced by CGame::OnEvent().
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private |
population of current gameplay (server)
Referenced by CGame::OnEvent().
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private |
position of spawn
Referenced by CGame::OnEvent().