◆ CreatePersonalLight()
| static void CreatePersonalLight |
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inlinestaticprivate |
Creates PL if it doesn't exist already.
References GetGame().
◆ OnGameplayDataHandlerSync()
| override void OnGameplayDataHandlerSync |
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inlineprivate |
◆ SwitchPersonalLight()
| static void SwitchPersonalLight |
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bool |
state | ) |
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inlinestaticprivate |
Controls the ON/OFF switch of the Personal Light. PL will still shine only if the server allows it.
References GetGame().
◆ UpdateHitDirectionValues()
| static void UpdateHitDirectionValues |
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inlinestaticprivate |
◆ UpdatePersonalLight()
| static void UpdatePersonalLight |
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inlinestaticprivate |
◆ m_PersonalLight
◆ m_PersonalLightDisabledByDebug
| bool m_PersonalLightDisabledByDebug = false |
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staticprivate |
◆ m_PersonalLightEnabledOnCurrentServer
| bool m_PersonalLightEnabledOnCurrentServer = false |
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staticprivate |
◆ m_PersonalLightIsSwitchedOn
| bool m_PersonalLightIsSwitchedOn = true |
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staticprivate |
The documentation for this class was generated from the following file: