◆ CreatePersonalLight()
static void CreatePersonalLight |
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inlinestaticprivate |
Creates PL if it doesn't exist already.
References GetGame().
◆ OnGameplayDataHandlerSync()
override void OnGameplayDataHandlerSync |
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◆ SwitchPersonalLight()
static void SwitchPersonalLight |
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inlinestaticprivate |
Controls the ON/OFF switch of the Personal Light. PL will still shine only if the server allows it.
References GetGame().
◆ UpdateHitDirectionValues()
static void UpdateHitDirectionValues |
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inlinestaticprivate |
◆ UpdatePersonalLight()
static void UpdatePersonalLight |
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inlinestaticprivate |
◆ m_PersonalLight
◆ m_PersonalLightDisabledByDebug
bool m_PersonalLightDisabledByDebug = false |
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◆ m_PersonalLightEnabledOnCurrentServer
bool m_PersonalLightEnabledOnCurrentServer = false |
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◆ m_PersonalLightIsSwitchedOn
bool m_PersonalLightIsSwitchedOn = true |
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staticprivate |
The documentation for this class was generated from the following file: