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PC Stable Documentation
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Private Member Functions | |
| void | EmoteLauncher (int emoteID, bool interrupts_same) |
| void | SetForced (int mode) |
| int | GetForced () |
| int | GetID () |
| void | SetStartGuaranteed (bool guaranted) |
| bool | IsStartGuaranteed () |
| void | VerifySyncRequest () |
| bool | WasSynced () |
Private Attributes | |
| protected bool | m_InterruptsSameIDEmote |
| protected bool | m_IsStartGuaranteed |
| protected bool | m_SyncRequestSent |
| protected int | m_ForcePlayEmote |
| protected int | m_ID |
Static Private Attributes | |
| static const int | FORCE_NONE = 0 |
| static const int | FORCE_DIFFERENT = 1 |
| static const int | FORCE_ALL = 2 |
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inlineprivate |
References FORCE_NONE, m_ForcePlayEmote, m_ID, m_InterruptsSameIDEmote, m_IsStartGuaranteed, and m_SyncRequestSent.
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inlineprivate |
References m_ForcePlayEmote.
Referenced by Update().
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inlineprivate |
References m_IsStartGuaranteed.
Referenced by ClearEmoteLauncher(), and Update().
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inlineprivate |
References m_ForcePlayEmote.
Referenced by Update().
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inlineprivate |
References m_IsStartGuaranteed.
Referenced by Update().
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inlineprivate |
References m_SyncRequestSent.
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inlineprivate |
References m_SyncRequestSent.
Referenced by Update().
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staticprivate |
Referenced by OnSyncJuncture(), and PostSurrenderRequestServer().
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staticprivate |
Referenced by UIScriptedMenu::Init(), OnSyncJuncture(), and Update().
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staticprivate |
Referenced by EmoteLauncher(), OnInputUserDataProcess(), SendEmoteRequestSync(), and Update().
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private |
Referenced by EmoteLauncher(), GetForced(), and SetForced().
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private |
Referenced by EmoteLauncher(), and GetID().
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private |
Referenced by EmoteLauncher().
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private |
Referenced by EmoteLauncher(), IsStartGuaranteed(), and SetStartGuaranteed().
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private |
Referenced by EmoteLauncher(), VerifySyncRequest(), and WasSynced().