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ActionTakeMaterialToHands Class Reference

DEPRECATED. More...

Private Member Functions

void ActionTakeMaterialToHands ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool CanContinue (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 
protected void OnExecuteImpl (ActionData action_data)
 
override void CreateAndSetupActionCallback (ActionData action_data)
 

Detailed Description

DEPRECATED.

Constructor & Destructor Documentation

◆ ActionTakeMaterialToHands()

Member Function Documentation

◆ ActionCondition()

◆ CanContinue()

override bool CanContinue ( ActionData  action_data)
inlineprivate

◆ CreateAndSetupActionCallback()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ OnExecute()

override void OnExecute ( ActionData  action_data)
inlineprivate

◆ OnExecuteImpl()

protected void OnExecuteImpl ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: