Private Member Functions | |
void | MissionGameplay () |
void | ~MissionGameplay () |
InventoryMenu | GetInventory () |
override void | OnInit () |
UIManager | GetUIManager () |
override void | OnMissionStart () |
void | InitInventory () |
void | TickScheduler (float timeslice) |
void | SendMuteListToServer (map< string, bool > mute_list) |
override void | UpdateInputDevicesAvailability () |
override void | OnMissionFinish () |
override void | OnUpdate (float timeslice) |
override void | OnKeyPress (int key) |
override void | OnKeyRelease (int key) |
override void | OnEvent (EventType eventTypeId, Param params) |
override void | OnItemUsed (InventoryItem item, Man owner) |
override void | PlayerControlEnable (bool bForceSupress) |
Deprecated; removes last input exclude and associated controls restrictions. | |
override void | PlayerControlDisable (int mode) |
Deprecated; simple input restrictions. | |
override void | RemoveActiveInputExcludes (array< string > excludes, bool bForceSupress=false) |
Removes one or more exclude groups and refreshes excludes. | |
override void | RemoveActiveInputRestriction (int restrictor) |
Removes one restriction (specific behaviour oudside regular excludes, defined below) | |
override void | AddActiveInputExcludes (array< string > excludes) |
Adds one or more exclude groups to disable and refreshes excludes. | |
override void | AddActiveInputRestriction (int restrictor) |
Adds one input restriction (specific behaviour oudside regular excludes, defined below) | |
override void | RefreshExcludes () |
queues refresh of input excludes | |
protected void | PerformRefreshExcludes () |
applies queued excludes (0 == clear excludes) | |
override void | EnableAllInputs (bool bForceSupress=false) |
Removes all active input excludes and restrictions. | |
override bool | IsControlDisabled () |
returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active | |
override bool | IsInputExcludeActive (string exclude) |
Returns true if the particular input exclude group had been activated via script and is active. | |
override bool | IsInputRestrictionActive (int restriction) |
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active. | |
override int | GetControlDisabledMode () |
(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method | |
void | CloseAllMenus () |
void | DestroyAllMenus () |
void | MoveHudForInventory (bool inv_open) |
override void | ShowInventory () |
override void | HideInventory () |
void | DestroyInventory () |
override void | ResetGUI () |
override void | ShowChat () |
override void | HideChat () |
void | ShowVehicleInfo () |
void | HideVehicleInfo () |
override Hud | GetHud () |
HudDebug | GetHudDebug () |
override void | RefreshCrosshairVisibility () |
override void | HideCrosshairVisibility () |
override bool | IsPaused () |
override void | Pause () |
override void | Continue () |
override bool | IsMissionGameplay () |
override void | AbortMission () |
override void | CreateLogoutMenu (UIMenuPanel parent) |
override void | StartLogoutMenu (int time) |
override void | CreateDebugMonitor () |
override void | HideDebugMonitor () |
protected void | HandleMapToggleByKeyboardShortcut (Man player) |
protected bool | IsMapUnfoldActionRunning (ActionBase pAction) |
void | UpdateDebugMonitor () |
void | SetActionDownTime (int time_down) |
void | SetActionUpTime (int time_up) |
int | LocalPressTime () |
int | LocalReleaseTime () |
float | GetHoldActionTime () |
void | DisplayHairDebug () |
void | ShowHairDebugValues (bool state) |
override void | UpdateVoiceLevelWidgets (int level) |
override ImageWidget | GetMicrophoneIcon () |
override WidgetFadeTimer | GetMicWidgetFadeTimer () |
override map< int, ImageWidget > | GetVoiceLevelWidgets () |
override map< int, ref WidgetFadeTimer > | GetVoiceLevelTimers () |
override bool | IsVoNActive () |
override void | SetVoNActive (bool active) |
override void | HideVoiceLevelWidgets () |
override UIScriptedMenu | GetNoteMenu () |
override void | SetNoteMenu (UIScriptedMenu menu) |
override void | OnPlayerRespawned (Man player) |
override void | SetPlayerRespawning (bool state) |
override bool | IsPlayerRespawning () |
override array< vector > | GetActiveRefresherLocations () |
override void | SetRespawnModeClient (int mode) |
override int | GetRespawnModeClient () |
override GameplayEffectWidgets | GetEffectWidgets () |
ScriptInvoker | GetConnectivityInvoker () |
protected void | OnInputBufferEvent (bool state) |
protected void | InputBufferCheck () |
override void | OnInit () |
override void | Reset () |
DayZIntroScenePC | GetIntroScenePC () |
DayZIntroSceneXbox | GetIntroSceneXbox () |
void | CreateIntroScene () |
override void | UpdateInputDevicesAvailability () |
override void | OnMissionStart () |
override void | OnMissionFinish () |
override void | OnUpdate (float timeslice) |
void | OnMenuEnter (int menu_id) |
void | OnInputDeviceChanged (int device) |
int | SortedInsert (array< int > list, int number) |
void | PlayMusic () |
void | StopMusic () |
AbstractWave | GetMenuMusic () |
void | MissionServer () |
void | ~MissionServer () |
override void | OnInit () |
override void | OnMissionStart () |
override void | OnUpdate (float timeslice) |
override void | OnGameplayDataHandlerLoad () |
void | RandomArtillery (float deltaTime) |
override bool | IsServer () |
override bool | IsPlayerDisconnecting (Man player) |
void | UpdatePlayersStats () |
protected void | AddNewPlayerLogout (PlayerBase player, notnull LogoutInfo info) |
void | UpdateLogoutPlayers () |
override void | OnEvent (EventType eventTypeId, Param params) |
void | InvokeOnConnect (PlayerBase player, PlayerIdentity identity) |
void | InvokeOnDisconnect (PlayerBase player) |
void | OnClientPrepareEvent (PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int preloadTimeout) |
void | ControlPersonalLight (PlayerBase player) |
void | SyncGlobalLighting (PlayerBase player) |
bool | ProcessLoginData (ParamsReadContext ctx) |
returns whether received data is valid, ctx can be filled on client in StoreLoginData() | |
PlayerBase | CreateCharacter (PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) |
void | EquipCharacter (MenuDefaultCharacterData char_data) |
Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty. | |
void | StartingEquipSetup (PlayerBase player, bool clothesChosen) |
can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing. | |
bool | VerifyAttachmentType (int slot_ID, string attachment_type) |
PlayerBase | OnClientNewEvent (PlayerIdentity identity, vector pos, ParamsReadContext ctx) |
void | OnClientReadyEvent (PlayerIdentity identity, PlayerBase player) |
void | OnClientRespawnEvent (PlayerIdentity identity, PlayerBase player) |
void | OnClientReconnectEvent (PlayerIdentity identity, PlayerBase player) |
void | OnClientDisconnectedEvent (PlayerIdentity identity, PlayerBase player, int logoutTime, bool authFailed) |
void | PlayerDisconnected (PlayerBase player, PlayerIdentity identity, string uid) |
bool | ShouldPlayerBeKilled (PlayerBase player) |
void | HandleBody (PlayerBase player) |
void | TickScheduler (float timeslice) |
override bool | InsertCorpse (Man player) |
void | UpdateCorpseStatesServer () |
override void | SyncRespawnModeInfo (PlayerIdentity identity) |
override RainProcurementHandler | GetRainProcurementHandler () |
override array< vector > | GetActiveRefresherLocations () |
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References Continue(), DestroyInventory(), and g_Game.
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References CALL_CATEGORY_GAMEPLAY, CGame::GetCallQueue(), GetGame(), and ScriptCallQueue::Remove().
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References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, g_Game, CGame::GetCallQueue(), GetGame(), and IDC_MAIN_QUIT.
Referenced by CreateLogoutMenu().
Adds one or more exclude groups to disable and refreshes excludes.
References GetUApi(), RefreshExcludes(), and UAInputAPI::SupressNextFrame().
Referenced by OnUpdate(), Pause(), PlayerControlDisable(), ShowChat(), and ShowInventory().
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Adds one input restriction (specific behaviour oudside regular excludes, defined below)
References UAInput::ForceEnable(), GetGame(), UAInputAPI::GetInputByID(), GetPlayer(), and GetUApi().
Referenced by OnUpdate(), Pause(), PlayerControlDisable(), and ShowInventory().
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References UIManager::CloseAll(), and GetUIManager().
Referenced by Pause().
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References UIManager::CloseMenu(), GetGame(), UIManager::GetMenu(), CGame::GetUIManager(), GetUIManager(), IsPaused(), MENU_INGAME, MENU_LOGOUT, MENU_RESPAWN_DIALOGUE, RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
Referenced by OnUpdate(), and ~MissionGameplay().
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References Error(), GetGame(), CGame::RPCSingleParam(), and CGame::ServerConfigGetInt().
Referenced by OnEvent().
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References Class::CastTo(), CGame::CreatePlayer(), GetGame(), m_player, m_player, and CGame::SelectPlayer().
Referenced by OnClientNewEvent().
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References AbortMission(), UIMenuPanel::EnterScriptedMenu(), GetGame(), GetPlayer(), and MENU_LOGOUT.
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References UIManager::CloseAll(), DestroyInventory(), GetUIManager(), and UIManager::HideDialog().
Referenced by MissionGameplay(), OnEvent(), and OnMissionFinish().
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References GetUIManager().
Referenced by DestroyAllMenus(), ResetGUI(), and ~MissionGameplay().
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References DiagMenu::GetBool(), and ShowHairDebugValues().
Referenced by OnUpdate().
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Removes all active input excludes and restrictions.
References GetUApi(), RemoveActiveInputRestriction(), UAInputAPI::SupressNextFrame(), and UAInputAPI::UpdateControls().
Referenced by OnMissionFinish().
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Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty.
References Count, MenuDefaultCharacterData::GetAttachmentMap(), m_player, GameConstants::RESPAWN_MODE_CUSTOM, and StartingEquipSetup().
Referenced by OnClientNewEvent().
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References m_OnConnectivityChanged.
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(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method
References m_ControlDisabledMode.
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References m_EffectWidgets.
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References LocalPressTime(), and LocalReleaseTime().
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References m_Hud.
Referenced by HideVehicleInfo(), MoveHudForInventory(), and ShowVehicleInfo().
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References m_HudDebug.
Referenced by HideCrosshairVisibility(), and RefreshCrosshairVisibility().
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References Error(), and m_IntroScenePC.
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References Error(), and m_IntroSceneXbox.
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References m_InventoryMenu.
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References m_MenuMusic.
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References m_MicrophoneIcon.
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References m_MicFadeTimer.
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References m_Note.
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References m_RainProcHandler.
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References m_RespawnModeClient.
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References m_UIManager.
Referenced by CloseAllMenus(), Continue(), DestroyAllMenus(), DestroyInventory(), HideInventory(), InitInventory(), InputBufferCheck(), OnEvent(), OnInputBufferEvent(), OnItemUsed(), OnMenuEnter(), OnMissionFinish(), OnMissionStart(), OnUpdate(), Pause(), ShowInventory(), and UpdateVoiceLevelWidgets().
References m_VoiceLevelTimers.
References m_VoiceLevelsWidgets.
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References GetPlugin(), and ShouldPlayerBeKilled().
Referenced by PlayerDisconnected().
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References RemoveActiveInputExcludes().
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References GetHudDebug().
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References GetHud(), and Hud::HideVehicleInfo().
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Referenced by OnInit().
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References GetUIManager(), InventoryMenu(), and MENU_INVENTORY.
Referenced by ResetGUI(), and ShowInventory().
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References ActionManagerBase(), CALL_CATEGORY_GAMEPLAY, UIManager::CloseAll(), UIManager::EnterScriptedMenu(), CGame::GetCallQueue(), GetGame(), GetID(), CGame::GetMission(), GetPlayer(), CGame::GetUIManager(), GetUIManager(), Mission::HideInventory(), MENU_CONNECTION_DIALOGUE, MENU_INVENTORY, ScriptCallQueue::Remove(), and UA_NONE.
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References Debug::Log(), and ToString().
Referenced by OnEvent().
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References Debug::Log(), and ToString().
Referenced by PlayerDisconnected().
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returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
References INPUT_EXCLUDE_ALL.
Returns true if the particular input exclude group had been activated via script and is active.
Referenced by OnUpdate().
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
Referenced by OnUpdate().
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References ActionUnfoldMap().
Referenced by OnUpdate().
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References GetGame(), CGame::GetUIManager(), UIManager::IsMenuOpen(), and MENU_INGAME.
Referenced by Continue(), OnUpdate(), and Pause().
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References m_PlayerRespawning.
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References m_VoNActive.
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References m_ActionDownTime.
Referenced by GetHoldActionTime().
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References m_ActionUpTime.
Referenced by GetHoldActionTime().
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References CALL_CATEGORY_GUI, DestroyAllMenus(), m_Hud, m_Initialized, and SyncEvents::RegisterEvents().
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References CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), GetHive(), PlayerIdentityBase::GetId(), GetTime(), PlayerDisconnected(), Print(), and CGame::SendLogoutTime().
Referenced by OnEvent().
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References CreateCharacter(), CGame::CreateRandomPlayer(), Empty, EquipCharacter(), ErrorEx, MenuDefaultCharacterData::GenerateRandomEquip(), MenuDefaultCharacterData::GetCharacterType(), GetGame(), CGame::GetMenuDefaultCharacterData(), PlayerSpawnHandler::GetRandomCharacterPreset(), PlayerSpawnPreset::GetRandomCharacterType(), PlayerSpawnHandler::IsInitialized(), PlayerSpawnPreset::IsValid(), m_player, m_player, PlayerSpawnHandler::ProcessEquipmentData(), ProcessLoginData(), and GameConstants::RESPAWN_MODE_CUSTOM.
Referenced by OnEvent().
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References GetGame(), CGame::RPCSingleParam(), and CGame::SelectPlayer().
Referenced by OnEvent().
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Referenced by OnEvent().
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References GetGame(), GetPlugin(), and CGame::RPCSingleParam().
Referenced by OnEvent().
References Class::CastTo(), ClientDisconnectedEventTypeID, ClientNewEventTypeID, ClientPrepareEventTypeID, ClientReadyEventTypeID, ClientReconnectEventTypeID, ClientRespawnEventTypeID, ControlPersonalLight(), PlayerIdentityBase::GetId(), InvokeOnConnect(), Debug::Log(), LogoutCancelEventTypeID, OnClientDisconnectedEvent(), OnClientNewEvent(), OnClientPrepareEvent(), OnClientReadyEvent(), OnClientReconnectEvent(), OnClientRespawnEvent(), Print(), SyncEvents::SendPlayerList(), CfgPlayerRestrictedAreaHandler::SyncDataSend(), UndergroundAreaLoader::SyncDataSend(), CfgGameplayHandler::SyncDataSendEx(), and SyncGlobalLighting().
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References WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetUIManager(), CGame::GetWorkspace(), HideVoiceLevelWidgets(), HudDebug(), PPEffects::Init(), MapMarkerTypes::Init(), Hud::Init(), LogManager::IsLogsEnable(), CfgGameplayHandler::LoadData(), m_Hud, m_Initialized, and UndergroundAreaLoader::SpawnAllTriggerCarriers().
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References CreateIntroScene(), g_Game, MENU_MAIN, MENU_TITLE_SCREEN, and OnInputDeviceChanged().
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References CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), UIManager::CloseAll(), UIManager::EnterScriptedMenu(), CGame::GetCallQueue(), GetGame(), GetID(), CGame::GetMission(), CGame::GetUIManager(), GetUIManager(), Mission::HideInventory(), MENU_CONNECTION_DIALOGUE, and MENU_INVENTORY.
Referenced by OnEvent().
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References GetUIManager(), and MENU_BOOK.
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References Hud::KeyPress(), and m_Hud.
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References GetGame(), GetUIManager(), and MENU_CREDITS.
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References UIManager::CloseAll(), g_Game, GetGame(), and CGame::GetUIManager().
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Only once the game is loaded should we take control of the cursor
References g_Game, GetUIManager(), and UIManager::ShowUICursor().
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References ProgressAsync::DestroyAllPendingProgresses(), and g_Game.
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References EffectAreaLoader::CreateZones().
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References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, g_Game, CGame::GetCallQueue(), GetGame(), CGame::GetSoundScene(), AbstractSoundScene::SetMusicVolume(), AbstractSoundScene::SetRadioVolume(), AbstractSoundScene::SetSoundVolume(), AbstractSoundScene::SetSpeechExVolume(), and AbstractSoundScene::SetVOIPVolume().
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References AddActiveInputExcludes(), AddActiveInputRestriction(), DbgUI::Begin(), Continue(), Input::DisableKey(), DisplayHairDebug(), DbgUI::End(), SEffectManager::Event_OnFrameUpdate, UIManager::FindMenu(), g_Game, DiagMenu::GetBool(), GetGame(), Hud::GetHudVisibility(), CGame::GetInput(), UAInputAPI::GetInputByID(), VONManager::GetInstance(), ItemManager::GetInstance(), CfgGameplayHandler::GetMapIgnoreMapOwnership(), UIManager::GetMenu(), CGame::GetPlayer(), ItemManager::GetSelectedItem(), GetUApi(), GetUIManager(), CfgGameplayHandler::GetUse3DMap(), VONManagerBase::HandleInput(), HandleMapToggleByKeyboardShortcut(), HideInventory(), INPUT_ACTION_TYPE_DOUBLETAP, INPUT_ACTION_TYPE_DOWN_EVENT, INPUT_DEVICE_MOUSE, INPUT_DEVICE_MOUSE_AXIS, InventoryMenu(), IsCLIParam(), UIManager::IsDialogVisible(), Input::IsEnabledMouseAndKeyboardEvenOnServer(), IsInputExcludeActive(), IsInputRestrictionActive(), IsLocked(), IsMapUnfoldActionRunning(), UIScriptedMenu::IsMenuClosing(), IsPaused(), UAInput::Lock(), m_Hud, m_InventoryMenu, MENU_CHAT, MENU_GESTURES, MENU_INSPECT, MENU_INVENTORY, MENU_NOTE, MENU_RADIAL_QUICKBAR, Pause(), PerformRefreshExcludes(), RefreshExcludes(), UIManager::ScreenFadeOut(), ShowChat(), Hud::ShowHudPlayer(), Hud::ShowHudUI(), ShowInventory(), Hud::ShowQuickbarPlayer(), UIManager::ShowUICursor(), DbgUI::Text(), TickScheduler(), UAInput::Unlock(), UpdateDebugMonitor(), UIScriptedMenu::UseKeyboard(), UIScriptedMenu::UseMouse(), and Hud::ZeroingKeyPress().
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References RandomArtillery(), TickScheduler(), and UpdateLogoutPlayers().
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References AddActiveInputExcludes(), AddActiveInputRestriction(), CloseAllMenus(), UIManager::EnterScriptedMenu(), g_Game, GetGame(), GetID(), GetPlayer(), GetUIManager(), IsPaused(), and MENU_INGAME.
Referenced by OnUpdate().
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applies queued excludes (0 == clear excludes)
References UAInputAPI::ActivateExclude(), GetUApi(), m_ActiveInputExcludeGroups, and UAInputAPI::UpdateControls().
Referenced by OnUpdate().
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Deprecated; simple input restrictions.
References AddActiveInputExcludes(), AddActiveInputRestriction(), GetGame(), GetPlayer(), INPUT_EXCLUDE_ALL, INPUT_EXCLUDE_INVENTORY, INPUT_EXCLUDE_MAP, INPUT_EXCLUDE_MOUSE_ALL, INPUT_EXCLUDE_MOUSE_RADIAL, and Debug::Log().
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Deprecated; removes last input exclude and associated controls restrictions.
References GetGame(), GetPlayer(), INPUT_EXCLUDE_ALL, INPUT_EXCLUDE_INVENTORY, INPUT_EXCLUDE_MAP, INPUT_EXCLUDE_MOUSE_ALL, INPUT_EXCLUDE_MOUSE_RADIAL, HumanInputController::LimitsDisableSprint(), RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
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References CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), Hive::CharacterExit(), CGame::DisconnectPlayer(), CGame::GetCallQueue(), GetGame(), GetHive(), HandleBody(), InvokeOnDisconnect(), Print(), and SyncEvents::SendPlayerList().
Referenced by OnClientDisconnectedEvent(), and UpdateLogoutPlayers().
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returns whether received data is valid, ctx can be filled on client in StoreLoginData()
References MenuDefaultCharacterData::DeserializeCharacterData(), GetGame(), and CGame::GetMenuDefaultCharacterData().
Referenced by OnClientNewEvent().
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References Math::Clamp(), GetGame(), Math::RandomIntInclusive(), and CGame::RPC().
Referenced by OnUpdate().
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References GetHudDebug().
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queues refresh of input excludes
Referenced by AddActiveInputExcludes(), OnUpdate(), and RemoveActiveInputExcludes().
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Removes one or more exclude groups and refreshes excludes.
References GetUApi(), RefreshExcludes(), and UAInputAPI::SupressNextFrame().
Referenced by Continue(), HideChat(), HideInventory(), and PlayerControlEnable().
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Removes one restriction (specific behaviour oudside regular excludes, defined below)
References UAInput::ForceEnable(), UAInputAPI::GetInputByID(), and GetUApi().
Referenced by Continue(), EnableAllInputs(), HideInventory(), and PlayerControlEnable().
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References CreateIntroScene(), m_IntroScenePC, and m_IntroSceneXbox.
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References DestroyInventory(), and InitInventory().
References ScriptRPC::Send(), and Serializer::Write().
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Referenced by HandleBody().
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References AddActiveInputExcludes(), UIManager::EnterScriptedMenu(), GetGame(), CGame::GetVoiceLevel(), MENU_CHAT_INPUT, and UpdateVoiceLevelWidgets().
Referenced by OnUpdate().
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References DbgUI::Begin(), DbgUI::BeginCleanupScope(), DbgUI::End(), DbgUI::EndCleanupScope(), GetPlugin(), DiagMenu::GetValue(), and DbgUI::Text().
Referenced by DisplayHairDebug().
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References AddActiveInputExcludes(), AddActiveInputRestriction(), GetGame(), UIManager::GetMenu(), GetPlayer(), GetUIManager(), InitInventory(), MENU_INVENTORY, and UIManager::ShowScriptedMenu().
Referenced by OnUpdate().
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References GetHud(), and Hud::ShowVehicleInfo().
References Math::Floor().
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can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing.
Referenced by EquipCharacter().
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References CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), and GetGame().
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References GetGame(), CGame::RPCSingleParam(), and CGame::ServerConfigGetInt().
Referenced by OnEvent().
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References ScriptRPC::Send(), and Serializer::Write().
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References g_Game, GetGame(), GetPlayer(), AutotestRunner::IsDone(), AutotestRunner::IsRunning(), AutotestRunner::Start(), and AutotestRunner::Update().
Referenced by OnUpdate().
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References GetGame(), World::GetPlayerList(), CGame::GetWorld(), and Math::Min().
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References GetGame(), CGame::GetTime(), CorpseData::m_bUpdate, CorpseData::m_iLastUpdateTime, CorpseData::m_Player, and CorpseData::UpdateCorpseState().
Referenced by UpdatePlayersStats().
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References CGame::GetAvgFPS(), DebugMonitorValues::GetBlood(), CGame::GetFPSStats(), GetGame(), DebugMonitorValues::GetHealth(), DebugMonitorValues::GetLastDamage(), and GetPlayer().
Referenced by OnUpdate().
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References g_Game.
Referenced by MissionBaseWorld::MissionBase().
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References g_Game.
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References GetGame(), GetTime(), and PlayerDisconnected().
Referenced by OnUpdate().
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References GetUIManager(), and MENU_CHAT_INPUT.
Referenced by ShowChat().
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Referenced by LocalPressTime().
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Referenced by LocalReleaseTime().
Referenced by PerformRefreshExcludes().
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Referenced by GetControlDisabledMode().
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Referenced by GetEffectWidgets().
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Referenced by GetHud().
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Referenced by GetHudDebug().
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Referenced by OnMissionFinish().
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Referenced by GetIntroScenePC(), and Reset().
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Referenced by GetIntroSceneXbox(), and Reset().
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Referenced by GetInventory(), and OnUpdate().
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DEPRECATED
Referenced by GetMenuMusic().
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Referenced by GetMicWidgetFadeTimer().
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Referenced by GetMicrophoneIcon().
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DEPRECATED.
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Referenced by GetNoteMenu().
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Referenced by GetConnectivityInvoker().
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Referenced by CreateCharacter(), and OnClientNewEvent().
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Referenced by IsPlayerRespawning().
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Referenced by GetRainProcurementHandler().
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Referenced by GetRespawnModeClient().
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Referenced by GetUIManager().
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Referenced by GetVoiceLevelWidgets().
Referenced by GetVoiceLevelTimers().
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Referenced by IsVoNActive().
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