◆ OnEntityHit()
void OnEntityHit |
( |
EntityAI |
source, |
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Man |
target |
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) |
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inlineprivate |
◆ OnEntityKilled()
◆ OnInfectedKilled()
protected void OnInfectedKilled |
( |
Man |
killer, |
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EntityAI |
target |
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) |
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inlineprivate |
◆ OnPlayerConnect()
void OnPlayerConnect |
( |
Man |
player | ) |
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inlineprivate |
◆ OnPlayerDisconnect()
void OnPlayerDisconnect |
( |
Man |
player | ) |
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inlineprivate |
◆ OnPlayerKilled()
protected void OnPlayerKilled |
( |
Man |
killer, |
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EntityAI |
target |
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) |
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inlineprivate |
◆ OnPlayerToPlayerHit()
protected void OnPlayerToPlayerHit |
( |
Man |
shooter, |
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Man |
target |
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) |
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inlineprivate |
◆ STAT_DISTANCE
const string STAT_DISTANCE = "dist" |
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private |
◆ STAT_INFECTED_KILLED
const string STAT_INFECTED_KILLED = "infected_killed" |
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private |
◆ STAT_LONGEST_SURVIVOR_HIT
const string STAT_LONGEST_SURVIVOR_HIT = "longest_survivor_hit" |
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private |
◆ STAT_PLAYERS_KILLED
const string STAT_PLAYERS_KILLED = "players_killed" |
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private |
◆ STAT_PLAYTIME
const string STAT_PLAYTIME = "playtime" |
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private |
The documentation for this class was generated from the following file: