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RecipeBase Class Reference

Private Member Functions

override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 final check for recipe's validity
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void OnSelected (ItemBase item1, ItemBase item2, PlayerBase player)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
void TransferItemsToNew (PlayerBase player, ItemBase barrel_old, ItemBase barrel_new)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
protected void SetBloodyHands (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 

Private Attributes

float m_PercentageUsed = 0.05
 

Member Function Documentation

◆ CanDo() [1/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

Referenced by CheckRecipe().

◆ CanDo() [2/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [3/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [4/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [5/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [6/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [7/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and LIQUID_WATER.

◆ CanDo() [8/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [9/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [10/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [11/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [12/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [13/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [14/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [15/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [16/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [17/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [18/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [19/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [20/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [21/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [22/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [23/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References IsEmpty().

◆ CanDo() [24/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [25/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [26/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [27/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [28/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [29/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [30/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [31/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [32/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [33/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [34/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [35/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [36/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [37/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [38/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [39/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References IsEmpty().

◆ CanDo() [40/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [41/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References IsEmpty().

◆ CanDo() [42/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [43/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [44/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [45/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [46/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [47/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [48/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [49/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [50/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [51/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [52/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [53/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [54/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [55/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [56/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [57/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [58/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [59/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [60/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [61/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [62/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [63/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [64/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [65/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

final check for recipe's validity

◆ CanDo() [66/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [67/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [68/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [69/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [70/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [71/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [72/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [73/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [74/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [75/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [76/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [77/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [78/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [79/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [80/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [81/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [82/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [83/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [84/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [85/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [86/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [87/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [88/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [89/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [90/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [91/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [92/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [93/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [94/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [95/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [96/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [97/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [98/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References LIQUID_GASOLINE.

◆ CanDo() [99/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [100/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [101/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [102/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [103/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [104/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [105/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [106/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [107/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [108/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [109/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [110/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [111/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [112/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [113/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [114/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [115/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [116/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [117/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [118/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [119/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [120/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [121/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [122/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [123/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [124/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [125/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [126/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [127/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [128/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [129/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [130/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [131/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [132/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [133/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [134/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [135/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [136/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [137/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [138/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [139/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [140/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [141/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [142/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [143/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [144/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [145/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [146/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [147/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [148/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [149/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [150/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [151/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [152/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [153/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [154/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [155/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [156/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [157/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [158/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [159/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [160/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [161/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [162/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [163/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [164/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [165/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [166/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [167/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [168/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [169/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [170/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [171/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [172/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ CanDo() [173/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ CanDo() [174/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [175/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [176/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [177/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [178/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [179/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [180/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [181/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [182/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [183/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [184/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [185/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [186/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [187/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [188/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [189/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ CanDo() [190/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [191/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [192/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [193/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [194/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [195/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [196/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [197/197]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ Do() [1/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [2/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [3/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [4/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [5/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [6/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [7/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [8/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [9/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [10/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References GetPlugin(), and PluginLifespan().

◆ Do() [11/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References GetGame(), and GetType().

◆ Do() [12/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [13/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [14/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [15/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Type.

◆ Do() [16/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [17/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [18/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References TripwireTrap().

◆ Do() [19/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [20/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [21/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [22/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [23/120]

◆ Do() [24/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo().

◆ Do() [25/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [26/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo().

◆ Do() [27/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [28/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [29/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [30/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [31/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [32/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [33/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [34/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [35/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [36/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [37/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [38/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [39/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [40/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [41/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [42/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [43/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [44/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [45/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [46/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [47/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [48/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [49/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [50/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [51/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [52/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [53/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [54/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [55/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [56/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [57/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [58/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [59/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [60/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [61/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [62/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [63/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [64/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [65/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [66/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [67/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [68/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [69/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [70/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [71/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [72/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [73/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [74/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [75/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [76/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [77/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [78/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [79/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [80/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [81/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [82/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [83/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [84/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [85/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [86/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [87/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [88/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [89/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [90/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [91/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [92/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [93/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [94/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [95/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [96/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References SetBloodyHands().

◆ Do() [97/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [98/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References GetGame().

◆ Do() [99/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [100/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [101/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [102/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ Do() [103/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [104/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [105/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [106/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [107/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [108/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [109/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [110/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [111/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [112/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [113/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [114/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [115/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [116/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [117/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [118/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo().

◆ Do() [119/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [120/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Init() [1/198]

◆ Init() [2/198]

◆ Init() [3/198]

◆ Init() [4/198]

◆ Init() [5/198]

◆ Init() [6/198]

◆ Init() [7/198]

◆ Init() [8/198]

◆ Init() [9/198]

◆ Init() [10/198]

◆ Init() [11/198]

◆ Init() [12/198]

◆ Init() [13/198]

◆ Init() [14/198]

◆ Init() [15/198]

◆ Init() [16/198]

◆ Init() [17/198]

◆ Init() [18/198]

◆ Init() [19/198]

◆ Init() [20/198]

◆ Init() [21/198]

◆ Init() [22/198]

◆ Init() [23/198]

◆ Init() [24/198]

◆ Init() [25/198]

◆ Init() [26/198]

◆ Init() [27/198]

◆ Init() [28/198]

◆ Init() [29/198]

◆ Init() [30/198]

◆ Init() [31/198]

◆ Init() [32/198]

◆ Init() [33/198]

◆ Init() [34/198]

◆ Init() [35/198]

◆ Init() [36/198]

◆ Init() [37/198]

◆ Init() [38/198]

◆ Init() [39/198]

◆ Init() [40/198]

◆ Init() [41/198]

◆ Init() [42/198]

◆ Init() [43/198]

◆ Init() [44/198]

◆ Init() [45/198]

◆ Init() [46/198]

◆ Init() [47/198]

◆ Init() [48/198]

◆ Init() [49/198]

◆ Init() [50/198]

◆ Init() [51/198]

◆ Init() [52/198]

◆ Init() [53/198]

◆ Init() [54/198]

◆ Init() [55/198]

◆ Init() [56/198]

◆ Init() [57/198]

◆ Init() [58/198]

◆ Init() [59/198]

◆ Init() [60/198]

◆ Init() [61/198]

◆ Init() [62/198]

◆ Init() [63/198]

◆ Init() [64/198]

◆ Init() [65/198]

◆ Init() [66/198]

◆ Init() [67/198]

◆ Init() [68/198]

◆ Init() [69/198]

◆ Init() [70/198]

◆ Init() [71/198]

◆ Init() [72/198]

◆ Init() [73/198]

◆ Init() [74/198]

◆ Init() [75/198]

◆ Init() [76/198]

◆ Init() [77/198]

◆ Init() [78/198]

◆ Init() [79/198]

◆ Init() [80/198]

◆ Init() [81/198]

◆ Init() [82/198]

◆ Init() [83/198]

◆ Init() [84/198]

◆ Init() [85/198]

◆ Init() [86/198]

◆ Init() [87/198]

◆ Init() [88/198]

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◆ IsRepeatable() [1/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [2/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [3/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [4/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [5/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [6/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [7/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [8/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [9/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [10/10]

override bool IsRepeatable ( )
inlineprivate

◆ OnSelected()

override void OnSelected ( ItemBase  item1,
ItemBase  item2,
PlayerBase  player 
)
inlineprivate

◆ SetBloodyHands()

protected void SetBloodyHands ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References GetPlugin(), and PluginLifespan().

◆ TransferItemsToNew()

void TransferItemsToNew ( PlayerBase  player,
ItemBase  barrel_old,
ItemBase  barrel_new 
)
inlineprivate

Field Documentation

◆ m_PercentageUsed

float m_PercentageUsed = 0.05
private

Referenced by CanDo(), and Do().


The documentation for this class was generated from the following files: