Serialization general interface. Serializer API works with: More...
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proto bool | Write (void value_out) |
proto bool | Read (void value_in) |
proto native bool | CanWrite () |
proto native bool | CanRead () |
protected void | Serializer () |
protected void | ~Serializer () |
Serialization general interface. Serializer API works with:
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Referenced by ProcessInputData().
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Referenced by CreateHandEventFromContext(), CreateWeaponEventFromContext(), MenuDefaultCharacterData::DeserializeCharacterData(), Param::Deserializer(), Param7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 >::Deserializer(), Param8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 >::Deserializer(), Param9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 >::Deserializer(), Param10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 >::Deserializer(), SyncEvents::Event_OnRPC(), FillAgentArray(), FillServerFinalVars(), PluginBase::GetRPCModifierID(), PluginBase::GetRPCModifierLock(), PluginBase::GetRPCUpdateState(), ManBase::HandleRemoteItemManipulation(), PluginBase::HandleSetTime(), ArrowManagerPlayer::Load(), InventoryItem::LoadAgents(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), WeaponStateBase::LoadCurrentFSMState(), LoadCurrentFSMState(), Entity::LoadVariables(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), DayZPlayer::OnInputForRemote(), DayZPlayer::OnInputFromServer(), OnInputUserDataProcess(), ActionManagerServer::OnInputUserDataProcess(), WeaponManager::OnInputUserDataProcess(), DayZPlayer::OnInputUserDataProcess(), ManBase::OnInputUserDataProcess(), DayZPlayer::OnInputUserDataReceived(), OnInventoryJunctureFailureFromServer(), OnInventoryJunctureFromServer(), SymptomManager::OnRPC(), CfgGameplayHandler::OnRPC(), OnRPC(), CfgPlayerRestrictedAreaHandler::OnRPC(), UndergroundAreaLoader::OnRPC(), OnRPC(), Managed::OnRPC(), PluginBase::OnRPC(), PluginBase::OnRPC(), PluginBase::OnRPC(), Entity::OnRPC(), WrittenNoteData::OnRPC(), InventoryItemSuper::OnRPC(), InventoryItem::OnRPC(), OnRPC(), Backpack_Base::OnRPC(), ManBase::OnRPC(), Trigger::OnRPC(), CGame::OnRPC(), PluginBase::OnRPCAgents(), ScriptConsoleEnfScriptTab::OnRPCEx(), ScriptConsoleGeneralTab::OnRPCEx(), DebugMonitorValues::OnRPCFloat(), PluginBase::OnRPCHealth(), PluginBase::OnRPCHealthSet(), PluginBase::OnRPCHorticultUpdate(), PluginBase::OnRPCHorticultureSpeed(), PluginBase::OnRPCLevels(), PluginBase::OnRPCMods(), PluginBase::OnRPCModsDetailed(), PluginBase::OnRPCServerLogRecieved(), DeveloperTeleport::OnRPCSetPlayerDirection(), DeveloperTeleport::OnRPCSetPlayerPosition(), PluginBase::OnRPCSpawnEntity(), PluginBase::OnRPCSpawnEntityOnCursorDir(), PluginBase::OnRPCSpawnEntityOnGround(), PluginBase::OnRPCSpawnEntityOnGroundPatternGrid(), PluginBase::OnRPCStats(), PluginBase::OnRPCStatSet(), PluginBase::OnRPCStomach(), DebugMonitorValues::OnRPCString(), PluginBase::OnRPCSyncSceneObject(), PluginBase::OnRPCTemp(), GameInventory::OnServerInventoryCommandStatic(), OnSetEntityRequest(), OnSetEntityRPC(), OnStoreLoad(), Entity::OnStoreLoad(), RemotelyActivatedItemBehaviour::OnStoreLoad(), BleedingSourcesManagerBase::OnStoreLoad(), OnStoreLoad(), SymptomManager::OnStoreLoad(), PlayerAgentPool::OnStoreLoad(), Land_Radio_PanelBig::OnStoreLoad(), PowerGeneratorStatic::OnStoreLoad(), InventoryItemSuper::OnStoreLoad(), ItemOptics::OnStoreLoad(), Weapon::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), ItemBase::OnStoreLoad(), InventoryItem::OnStoreLoad(), Barrel_ColorBase::OnStoreLoad(), BaseBuildingBase::OnStoreLoad(), ContainerLockedBase::OnStoreLoad(), Edible_Base::OnStoreLoad(), FireplaceBase::OnStoreLoad(), FireplaceIndoor::OnStoreLoad(), AlarmClock_ColorBase::OnStoreLoad(), FireworksLauncher::OnStoreLoad(), KitchenTimer::OnStoreLoad(), Grenade_Base::OnStoreLoad(), Inventory_Base::OnStoreLoad(), Roadflare::OnStoreLoad(), ScientificBriefcase::OnStoreLoad(), FlammableBase::OnStoreLoad(), ItemTransmitter::OnStoreLoad(), ManBase::OnStoreLoad(), OnStoreLoadCustom(), ManBase::OnStoreLoadLifespan(), OnSyncJuncture(), StaminaHandler::OnSyncJuncture(), WeaponManager::OnSyncJuncture(), InventoryItem::OnSyncVariables(), ProcessInputData(), StaminaHandler::ReadAdditionalStaminaInfo(), DayZPlayerSyncJunctures::ReadBrokenLegsParams(), DayZPlayerSyncJunctures::ReadBrokenLegsParamsEx(), DayZPlayerSyncJunctures::ReadDamageHitParams(), DayZPlayerSyncJunctures::ReadDamageHitParamsEx(), DayZPlayerSyncJunctures::ReadDeathParams(), HandEventRemove::ReadFromContext(), HandEventBase::ReadFromContext(), InventoryLocation::ReadFromContext(), ActionBase::ReadFromContext(), ActionBuildPart::ReadFromContext(), ReadFromContext(), ActionFishingNew::ReadFromContext(), ActionMountBarbedWire::ReadFromContext(), ActionRepairCarPart::ReadFromContext(), ActionRepairPart::ReadFromContext(), ActionRepairTent::ReadFromContext(), ActionRepairTentPart::ReadFromContext(), ActionRepairVehiclePartBase::ReadFromContext(), ActionTransferLiquid::ReadFromContext(), ActionWorldCraft::ReadFromContext(), ActionCarHornLong::ReadFromContext(), ActionBuildShelter::ReadFromContext(), ActionGetOutTransport::ReadFromContext(), DayZPlayerSyncJunctures::ReadInjuryParams(), DayZPlayerSyncJunctures::ReadKuruRequest(), ManBase::ReadLiftWeaponRequest(), DayZPlayerSyncJunctures::ReadPlayerFBModifier(), DayZPlayerSyncJunctures::ReadPlayerSymptomADDParams(), DayZPlayerSyncJunctures::ReadPlayerSymptomFBParams(), DayZPlayerSyncJunctures::ReadPlayerUnconsciousnessParams(), DayZPlayerSyncJunctures::ReadShockParams(), Entity::ReadVarsFromCTX(), InventoryItem::ReadVarsFromCTX(), PlayerAgentPool::RemoteGrowRequestDebug(), SymptomManager::SetAnimation(), ManBase::SetLiftWeapon(), ManBase::SetToDelete(), SyncReceiveActivateCommand(), SyncReceiveInitDebugObject(), SyncReceiveMessage(), SyncReceiveValueBool(), SyncReceiveValueFloat(), and SyncReceiveValueInt().
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Referenced by ActionManagerClient::ActionStart(), InventoryItem::CombineItemsClient(), HandEvent(), ActionBaseCB::Interrupt(), OnlineServices::MutePlayer(), OnInputUserDataProcess(), InventoryItem::OnRightClick(), Entity::OnStoreSave(), RemotelyActivatedItemBehaviour::OnStoreSave(), BleedingSourcesManagerBase::OnStoreSave(), OnStoreSave(), SymptomManager::OnStoreSave(), PlayerAgentPool::OnStoreSave(), Land_Radio_PanelBig::OnStoreSave(), PowerGeneratorStatic::OnStoreSave(), InventoryItemSuper::OnStoreSave(), ItemOptics::OnStoreSave(), Weapon::OnStoreSave(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreSave(), ItemBase::OnStoreSave(), InventoryItem::OnStoreSave(), Barrel_ColorBase::OnStoreSave(), BaseBuildingBase::OnStoreSave(), ContainerLockedBase::OnStoreSave(), Edible_Base::OnStoreSave(), FireplaceBase::OnStoreSave(), FireplaceIndoor::OnStoreSave(), AlarmClock_ColorBase::OnStoreSave(), FireworksLauncher::OnStoreSave(), KitchenTimer::OnStoreSave(), Grenade_Base::OnStoreSave(), Inventory_Base::OnStoreSave(), Roadflare::OnStoreSave(), ScientificBriefcase::OnStoreSave(), FlammableBase::OnStoreSave(), ItemTransmitter::OnStoreSave(), ManBase::OnStoreSave(), OnStoreSaveCustom(), ManBase::OnStoreSaveLifespan(), PostSurrenderRequestServer(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ProcessInputData(), ActionManagerClient::RequestInterruptAction(), RequestPlayerInfo(), PluginBase::RequestUniversalTemperatureSources(), ArrowManagerPlayer::Save(), InventoryItem::SaveAgents(), ManBase::SaveAreaPersistenceFlag(), WeaponStateBase::SaveCurrentFSMState(), SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentUnstableFSMState(), Entity::SaveVariables(), DayZPlayerSyncJunctures::SendActionAcknowledgment(), DayZPlayerSyncJunctures::SendBrokenLegs(), DayZPlayerSyncJunctures::SendBrokenLegsEx(), DayZPlayerSyncJunctures::SendDamageHit(), DayZPlayerSyncJunctures::SendDamageHitEx(), DayZPlayerSyncJunctures::SendDeath(), PluginBase::SendDebug(), DayZPlayerSyncJunctures::SendDeleteItem(), SendEmoteRequestSync(), DayZPlayerSyncJunctures::SendInjury(), DayZPlayerSyncJunctures::SendKuruRequest(), ManBase::SendLiftWeaponSync(), MissionBase::SendMuteListToServer(), NotificationSystem::SendNotificationToPlayerIdentity(), NotificationSystem::SendNotificationToPlayerIdentityExtended(), DayZPlayerSyncJunctures::SendPlayerFBModifier(), DayZPlayerSyncJunctures::SendPlayerSymptomADD(), DayZPlayerSyncJunctures::SendPlayerSymptomFB(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), DayZPlayerSyncJunctures::SendQuickbarSetShortcut(), SendRPC(), DayZPlayerSyncJunctures::SendShock(), DayZPlayerSyncJunctures::SendWeaponActionAcknowledgment(), DayZPlayerSyncJunctures::SendWeaponJamChance(), Param::Serialize(), Param7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 >::Serialize(), Param8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 >::Serialize(), Param9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 >::Serialize(), Param10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 >::Serialize(), MenuDefaultCharacterData::SerializeCharacterData(), InventoryInputUserData::SerializeHandEvent(), InventoryInputUserData::SerializeMove(), InventoryInputUserData::SerializeSwap(), ServerRequestEmoteCancel(), SetEntityShortcut(), ScriptConsoleItemsTab::SpawnPreset(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), StaminaHandler::SyncAdditionalStaminaInfo(), Weapon::SyncEventToRemote(), SyncHandEventToRemote(), WeaponManager::Synchronize(), MissionBase::SyncRespawnModeInfo(), StaminaHandler::SyncStamina(), ManBase::TogglePlacingLocal(), VicinityContainer::TraverseShowedItems(), HumanInventory::Update(), Update(), WriteToContext(), HandEventRemove::WriteToContext(), HandEventBase::WriteToContext(), InventoryLocation::WriteToContext(), WeaponEventBase::WriteToContext(), ActionBase::WriteToContext(), ActionBuildPart::WriteToContext(), WriteToContext(), ActionFishingNew::WriteToContext(), ActionMountBarbedWire::WriteToContext(), ActionRepairCarPart::WriteToContext(), ActionRepairPart::WriteToContext(), ActionRepairTent::WriteToContext(), ActionRepairTentPart::WriteToContext(), ActionRepairVehiclePartBase::WriteToContext(), ActionTransferLiquid::WriteToContext(), ActionWorldCraft::WriteToContext(), ActionCarHornLong::WriteToContext(), ActionBuildShelter::WriteToContext(), ActionGetOutTransport::WriteToContext(), Entity::WriteVarsToCTX(), and InventoryItem::WriteVarsToCTX().