◆ AdjustItemQuantityServer()
protected void AdjustItemQuantityServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ AdjustVehicleHealthServer()
protected void AdjustVehicleHealthServer |
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ActionData |
action_data | ) |
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inlineprivate |
References Math::Clamp(), GameConstants::DAMAGE_BADLY_DAMAGED_VALUE, GameConstants::DAMAGE_DAMAGED_VALUE, GameConstants::DAMAGE_RUINED_VALUE, GetGame(), m_CurrentDamageZone, Math::RandomFloatInclusive(), GameConstants::STATE_BADLY_DAMAGED, GameConstants::STATE_DAMAGED, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
Referenced by OnFinishProgressServer().
◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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inlineprivate |
◆ HandleReciveData()
override void HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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) |
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inlineprivate |
◆ OnFinishProgressServer()
override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ ReadFromContext()
◆ WriteToContext()
◆ m_CurrentDamageZone
protected string m_CurrentDamageZone |
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private |
The documentation for this class was generated from the following file: