References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_LockTargetOnUse, m_StanceMask, and ActionBase::m_Text.
References GetGame(), ActionRepairVehiclePartBase::m_CurrentDamageZone, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.